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Pic0o

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Pic0o last won the day on April 12

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About Pic0o

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    Pekopon
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  1. Razer Blade 1060 GTX (Late 2016)

    My laptop continues to run admirably. Granted if I'm playing games, I tend to do so on my desktop. As I mentioned the 980 GTX was faster than the 1060 on the laptop and my current 1080 Ti is largely faster than the laptop's 1060 nvidia card. That is likely fairly obvious, but worth re-stating because I gave the laptop a few sessions in VR via an Oculus Rift. While the Razer Blade will run VR games, you may very well notice a little bit of jank and dropped frames. My benchmark of the weekend was Technolust. Getting to Chinatown you will see some frame drops wandering around the environment. In this case, I am running graphic options at default, without turning on any Super Sampling via the Oculus Tray Tool. As is the normal case when playing a game or working the graphics card, your fans will come on and generate a fairly large amount of extra noise. This is easy to ignore when using the Rift, due to headphones. I had a couple of times when the HMD didn't detect properly, but instead of rebooting (that will work too), you can put a USB extension on the headset and plug it into the left side USB ports. I consider the laptop a good option when doing some mobile VR configs, but I might justify dragging the desktop along for the extra performance and image quality boosts. I have not done a full mobile setup yet, short of between rooms at home. Considering the sensors, headset, controllers and such, you will have a good amount of stuff to drag around. Anyways, I wanted to drop an overview on using the Rift with this laptop. It will work, but the laptop will get hot and you will see some framerate drops. I suspect this is why most games suggest a 970 or higher tier graphics card. I also have ASW Mode set to: Auto in the Oculus Tray Tool utility.
  2. Encrypt stuff guide

    This is a GUI recap of the original post covering making an encrypted volume over the command line. I'm adding this for easier sake of understanding and rolling out to less CLI-inclined folks to use. I like that using this method is a little easier to grasp what is going on through the drive encryption process. In this guide I'm using Tails 3.0 but you can do this with most any other linux distribution as well. I'm presuming you have a working Tails or other Live CD / USB device. The distro of your choice should have a guide available, if you hit any snags. A CD will be slower to boot but less fiddly to make and have boot properly. Booting up Tails, you want to click the Additional Settings button. Set an Administration Password, since you will need that to make changes to installed disks. Confirming your admin password it set, go ahead and click Start Tails. Let the OS boot up. Once it's up, click on the Applications menu on the top left. Under Utilities, open Disks. You should see all the disks installed in said system. These screencaps are from a Virtual Machine so the single partition 2GB is what will be encrypted. Click the Gear Icon to configure the drive. In this case I'm setting the Volume to Encrypted, compatible with Linux systems (LUKS + ext4). Set a name for the volume, then your encryption passphrase. If you ever want to re-mount and access the contents, you want to know what you set your passphrase to. NOTE: Erase existing data should be selected if you previously had data on the drive, as that will still be accessible if it has not been overwritten by your new files (old data will live in the unused space until overwritten). This will increase the time to format the drive but will overwrite the prior data. Suggested to Full erase on your physical drive(s), despite my not doing it for this VM guide. Click Format. Once it's finished you should see your encrypted volume with a vertical split. LUKS being the top layer and ext4 below it, when your passphrase is entered correctly and the volume is mounted. Go to Places, then Other Locations. You should see your newly configured encrypted volume, represented with an unlocked padlock icon. If you see a locked one, try to open the drive and it will ask for your passphrase, then unlock the drive and mount it. For security concerns, unmount the drive when not in use. If your machine gets compromised somehow and you left the encrypted drive mounted, the encryption is irrelevant since you essentially left the keys in the lock. I say this, depending on your concerns to someone gaining remote or local access to your machines and data. Jolly encrypting!
  3. Red Faction

    I still have RF CDs at home. Pick a good time for you and since you brought it up, we'll try to meet up with you for play. I have my Xbox GamerTag still but I'm on PC since I don't have either current gen consoles from MS or Sony. I think J0k and squad are on Xbox One. I'm still dreaming cross platform multiplayer will exist in our lifetimes, but with everyone dns sandboxing off their networks and multiplayer... it does not seem too likely. Hehe word on the future gamer room show. I joke with my GF about making a youtube channel and doing the annoying voice talkover shit. Granted I would do lets play, without solo talking because I feel that kills the point of watching the game. lol So, I should add some profile fields for Steam and stuff.
  4. VorpX and Non-native VR games

    So I loaded GTA V up last night... Fallout 4 is cool but GTA is pretty damn amazing. Downside is the framerate on a 980 GTX hits like 25 FPS at recommended settings via the VorpX config tool. I look forward to trying this on a faster graphics card.
  5. This thread is very preliminary as I only have an hour or 2 of using VorpX. Starting this off, you can buy this addon software for $40 from VorpX website. Once you pay, you will run the installer and get a software key. Send an email by the form that comes up with your name and email address you paid with, and you will get the activation code to use the full software. VorpX will play games in a living room emulated screen couch enviroment, or by pressing 'Delete' in the supported games list, you can play Fallout 4 and other games in a 3D and VR presented environment. You will need to change your game configuration to have it be a playable experience and the #1 change to make is increasing the FOV (Field of Vision) for any game you are trying to play in stereoscopic 3D via VorpX. Search for config guides, however setting a FOV to 120 or higher is the most relevant setting you will want to apply. Playing Fallout 4 in my case was cool, but weird. Keep in mind you will see a performance hit, considering you are then rendering 2 screens (each eye @ 45 FPS) to your Rift (or HTC Hive). Playing was intense but the weird part was transparent objects around some objects. Disabling Ambient Occlusion can help smooth this out, but I have not fully done the re-tweak for the sake of VorpX in 3D. After playing maybe half an hour, my head felt a little weird. I am guessing the combination of moving in VR and doing the shooting is a large factor to that, in addition to some dropped frames, as I was playing the game @ 1080P with most all of the graphical ice improvements on. I dabbled with FFXIV in VR but this defaulted into the couch mode I mentioned. I have seen other posts mention the locomotion sickness concerns before but I didn't really experience this until I rolled Fallout 4 in VR. I'm going to try some more tweaks to see how it goes. The depth and head tilting is really wild though. It's fun to try but I am still tweaking to see if it's a viable means to play, short of a demo configuration. Reminder that I am currently playing on an Intel i7-7700k with a Nvidia 980 GTX (4 GB). If you are rocking a Ti or 1080 Ti you may fair better with all the fancy graphics options turned on. Crawl the supported games list for items to test. I'm pretty interested in Alan Wake in VR. I was playing with an Xbox One controller but the Touch controllers are supported and work as well. I played Fallouts on a gamepad, so it's hard to do otherwise, unless I'm sniping. I am playing with version 17.2.3. I also see the attached Game Settings Optimizer. I will play with this and sadly also lower my resolution from 1080p and see how that goes for me. Alt+f will show your FPS while playing. If you are seeing below 45 FPS, scale down your graphic options or you will get ill. This is what I was battling with Fallout 4 running @ 1080P.
  6. SMB levels and services

    Just bumping as a reminder that SMB 1 natively is enabled up to and including Server 2016 test builds. Running the below may shock you in seeing that EnableSMB1Protocol is by default, set to True. Get-SmbServerConfiguration | Select EnableSMB1Protocol, EnableSMB2Protocol On the Windows 2012 or greater machines, you don't have to reboot after the change, unlike the older server and workstation machines. To disable SMB1, do up the following, then re-run the check above to verify it's off. Set-SmbServerConfiguration -EnableSMB1Protocol $false
  7. SMB levels and services

    Especially over the last few months, the public face of SMBv1 and how it is quite vulnerable, has become a solid talking point. If you have poked around on some Windows Servers and also some Nix file servers, you may have noticed these legacy-era protocols still running. Even if you have a more recent Windows Server Deployment, they tend to have SMB 1 enabled by default. Oh Lordy. If you have done any nmap scans you may have also noticed there have been notifications about SMB1 for a loooong time. Lucky for us, I would like to think by disabling SMB1, all your existing systems would work. Please note the optimism, because that's all it is if you do not confirm things still work, after having turned off SMBv1 or for that matter, any service. Microsoft has a guide using powershell to manage these. Before you go wild, do make sure to note that SMB 2 and 3 are related and enable relevant network features too. If you still have XP devices connecting to servers (gods save you), you will lose communication when you turn off SMB v1. Another fine reason to finally push and accomplish getting rid of those things. I think cryptolockers scared non-security people enough this year, to give your pitch some viability. Looking at the PowerShell syntax, Windows 8 and Server 2012 have some really clean powershell cmdlets. On Windows 7, Server 2008, etc, you are essentially changing a registry key on the command line / by script. If you are rolling an Active Directory domain, you can push the SMB 1 disable out over group policy. Once again, pausing to make sure stuff works after you do this, and it would not hurt to test this in waves, as to not cause a huge problem in one fell swoop. You can also have fun diving into some PCAPs to get a feel for SMB levels in use. You can apply filters to weed out noise from your scan. Keep good notes. I don't know about you, but when I tell people I'm doing security maintenance, some folks like to come up with some fantasy stories of things they say worked prior. Typically stuff that never worked or something that way decommissioned months prior, not the week of your rollout. Jolly August. Fall is creeping up :)
  8. Red Faction

    I asked around for you a little bit. It's hard to find people for matches, granted I think most folks are on Xbox One. I really still would wish to see consoles, actually matchmake to same servers. Missed huge benefit to gaming ease. I waited to post so heads could see your personal inquiry. :)
  9. Oculus Rift VR

    Thanks for the feedback on your time with it. I wear glasses of 1.25 or so prescription so that may play a factor in my not being as bothered by the pixelation. I don't wear my glasses in VR. Glad to hear you were able to work a refund out too. I saw some people are bumping up the image quality using super sampling (via Oculus Tray Tool), similar to playing FFXI with better looking textures. A few of the VR games I played have some native graphic options, namely Chronos. Bumping up that IQ makes a huge difference, as the default in that is definitely a pixel show when you get close to your character. I forgot to mention you are right about the length of games for VR. Many of them seem to be a few hours. Hopefully the surge of headsets gets more content out there. I think a big part of the challenge will be quality to performance cost, as top-end video cards and most other PC components to go with the headset, will make the barrier of entry even higher. 2017-08-04 edit: I installed these sensor wall mounts in my play area and the floor and 360 coverage is MUCH better than when I had them on the included posts at desk height. The linked 3D print, I had to file the diameter wider for the IR camera to fit in, but other than that it works great. I used the double-sided tape mounts from 3M, as to not wreck the drywall in my apartment. Sensors are mounted roughly 6.5 ft from the floor, aiming downward. This helped full 360 rotation and ground coverage quite well. My crude diagram of camera placement is: _______________________ | <- 02 <- 01 | | | | | | | |<- Sensor 03 | _______________________ Sensor 01 is along the wall where my desk is in the corner. Sensor 02 is about 5 feet away from the corner sensor. Sensor 03 is about 10 feet from the back wall where 01 and 02 are installed and about 6 feet from sensor 2 to the corner of the adjoining wall. I have the front 2 sensors lightly at inward angles to the area I stand, with sensor 3 pointing, basically back to my monitor between sensor 01 and 02. This also passed my Rick and Morty floor grab test, vastly better than the prior desk height mounts.
  10. Oculus Rift VR

    I should add that playing Rick and Morty with my height set to actual, leaves me unable to pick stuff up off the floor. I suggest removing 4 to 6 inches from your height, as the headset doesn't sit at the top of your head, but at eye level. I did a replay last night and ran into this issue. In SteamVR, you will need to re-run room setup and do the sensor calibration. You will have a few desktop clicks to interact with. In OculusVR you can change your floor height from the Settings | Devices section. You will also need to put the headset on to confirm the change. I was talking to a friend with an HTC Vive. An immediate difference was his sensors are not wired. For a Rift, you will need 1x USB per Sensor and 1 for the HMD (Head-Mounted-Display). The HMD also plugs in by HDMI, but I believe I mentioned the use of DisplayPort for my primary LCD, so I had the HDMI available. Also add a USB port if you are using the Xbox One controller dongle. With my 3 sensor setup, my PC is using 5x USB slots for the Rift and Xbox One dongle. Add my keyboard and mouse and all the rear USB ports are in use. Heads up on that if your setup does not have a pool of open USB ports. In addition, you can search for VR releases, price and their release dates via ggfilter.com.
  11. menuRootFtb

    Forums have been rearranged. Cleaner blocks of content and location I believe.
  12. menuRootFtb

    Front page contents are from the Forums at FunTimeBliss. https://funtimebliss.com/forums/index.php Wordpress has been removed for mitigation of auto-updaters. If you are viewing this on lynx, you may have been greeted by a browser trying to XML that session. Unintentional, I assure you.
  13. menuBpc

    Front page contents are from the Forums at FunTimeBliss. https://funtimebliss.com/forums/index.php Wordpress has been removed for mitigation of auto-updaters. This Domain import shares Computing threads from the forums.
  14. Core i7-7700k build

    This rig is doing me well but I did have some issues running the RAM @ 3000MHz. I had a few crash application issues and some reboot problems as well. After seeing a few of those I fired up Memtest and let that run for 5 to 10 hours. Typically around the 5th hour, I started getting some errors when running the memory at the overclocked speed. Turns out I'm not the only person with issues running the RAM @ 3000MHz on an Asus motherboard. Stock is 2133MHz and that passed Memtest with flying colors and also does not have the reboot issue. Just a heads up if you are doing a build, that you might see some issues if you hoped to set your XMP and it would just run. Increasing the voltage to the RAM made no long-term stability improvement either. I am running 32 GB (2x 16 GB) CMU32GX4M2C3000C15 Vengeance LED RAM for point of reference. I was happy to see the Memtest passed at stock timings, so I didn't have to RMA them. From the product page the timings that should work are: As I mentioned, simply using the XMP settings for 3000MHz will likely jam up your memory and system stability. Normally I would have let an exhaustive memtest run earlier, but you can get busy and I ended up building 3 machines that week. Granted my prior build was mostly a move to another case and burn in testing. Speaking of MemTest, I enjoy this version of MemTest.
  15. Oculus Rift VR

    Respect to the Overclockers.com.au community for tipping me off to running Oculus Tray Tool. ASW mode will help with performance and you can also disable power-saving for the usb ports to keep your tracking active while playing. There are some Virtual HUD overlays that are helpful for debugging and performance monitoring. Also of note from the forums is that switching to the Beta version of Oculus Home, it will detect your SteamVR titles on launch and add them into the Oculus app. So you don't have to side-hack an icon for SteamVR using this method. Once you load the Steam title, it will pop into your Oculus applications menu. Your headset has a microphone and it is on by default. If you wish to disable this as I did, jump into your Control Panel | Sound. In your list of Recording devices, right-click on the Rift Audio microphone and select Disable. If you want to turn it back on, be sure to check the 'Show disabled devices' option so you can see the microphone to re-enable it. Speaking of Steam, The Lab is a 15GB or so VR platform you can give a try to. I played around with it briefly in the lab and some of the other mini-games. Pause to note your standing height absolutely matters for this, so if you have your Room Config in steam set to a sitting height, you need to change that to your standing height. This varies from game to game, but is especially dominant on steam from when going from a standing to sitting game. Oculus seems to better accommodate sitting or standing, without needing to re-adjust your height, but by using the 'reset app position' from the main oculus home menu. Stand-out applications have to be Google Earth VR. It's really wild to see the area topography and be able to fly around in spectator-like mode around the world. Dactyl Nightmare has been re-made into Polygon Nightmare. This is a re-creation that is pretty wild and fun as a single-player bot deathmatch. You may get ill from the movement, but I played for about 40 frags, enjoying the strafing with my upper body to move around the map. Both Google Earth VR and Dactyl Nightmare are free apps. I have put some hours into Chronos as well. It's a good exploration / puzzle game that keeps me drawn in. The leveling mechanic is interesting and has me getting a little angry when I die for sloppy reasons. The level exploration is really rewarding in 3D. Worth the $40 if you ask me. In respect to demo'ing VR, people really need to wear the headset. If you watch the on LCD output, it will be super bland without the depth. I had my GF try a few things and so far the immersion hit hard with Google Earth VR. She was off exploring the world, juggling views and continents. I have also dabbled in Rock Band VR as a local store had one of the Xbox One guitars in the back. Apparently those things are going for $90 on Amazon, despite being $40 new if you can find one in stock. I did chuckle at having to flash the guitar firmware for it to work with RB VR. It did indeed work and when playing, I was reminded that I am not a rhythmic person. I only got an hour or two into that game so far. Considering the price of game ($50) and the Guitar ($40 with Xbox One Rivals Rock Band pack), this is a more costly game to get into. I have to say the use of the touch and the add-on mount that came with your controllers, is pretty cool with showing the Guitar on your person in VR and the crowd around you. Darknet is a puzzle game about hacking computer networks. It uses a cluster honeycomb design where you pick insertion points for various vulnerabilities to spread to nodes, allowing you to seize the network and obtain root. Really cool graphical design and addictive gameplay. A good score for the $10 asking price.
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