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Everything posted by Pic0o

  1. VorpX and Non-native VR games

    So I loaded GTA V up last night... Fallout 4 is cool but GTA is pretty damn amazing. Downside is the framerate on a 980 GTX hits like 25 FPS at recommended settings via the VorpX config tool. I look forward to trying this on a faster graphics card.
  2. This thread is very preliminary as I only have an hour or 2 of using VorpX. Starting this off, you can buy this addon software for $40 from VorpX website. Once you pay, you will run the installer and get a software key. Send an email by the form that comes up with your name and email address you paid with, and you will get the activation code to use the full software. VorpX will play games in a living room emulated screen couch enviroment, or by pressing 'Delete' in the supported games list, you can play Fallout 4 and other games in a 3D and VR presented environment. You will need to change your game configuration to have it be a playable experience and the #1 change to make is increasing the FOV (Field of Vision) for any game you are trying to play in stereoscopic 3D via VorpX. Search for config guides, however setting a FOV to 120 or higher is the most relevant setting you will want to apply. Playing Fallout 4 in my case was cool, but weird. Keep in mind you will see a performance hit, considering you are then rendering 2 screens (each eye @ 45 FPS) to your Rift (or HTC Hive). Playing was intense but the weird part was transparent objects around some objects. Disabling Ambient Occlusion can help smooth this out, but I have not fully done the re-tweak for the sake of VorpX in 3D. After playing maybe half an hour, my head felt a little weird. I am guessing the combination of moving in VR and doing the shooting is a large factor to that, in addition to some dropped frames, as I was playing the game @ 1080P with most all of the graphical ice improvements on. I dabbled with FFXIV in VR but this defaulted into the couch mode I mentioned. I have seen other posts mention the locomotion sickness concerns before but I didn't really experience this until I rolled Fallout 4 in VR. I'm going to try some more tweaks to see how it goes. The depth and head tilting is really wild though. It's fun to try but I am still tweaking to see if it's a viable means to play, short of a demo configuration. Reminder that I am currently playing on an Intel i7-7700k with a Nvidia 980 GTX (4 GB). If you are rocking a Ti or 1080 Ti you may fair better with all the fancy graphics options turned on. Crawl the supported games list for items to test. I'm pretty interested in Alan Wake in VR. I was playing with an Xbox One controller but the Touch controllers are supported and work as well. I played Fallouts on a gamepad, so it's hard to do otherwise, unless I'm sniping. I am playing with version 17.2.3. I also see the attached Game Settings Optimizer. I will play with this and sadly also lower my resolution from 1080p and see how that goes for me. Alt+f will show your FPS while playing. If you are seeing below 45 FPS, scale down your graphic options or you will get ill. This is what I was battling with Fallout 4 running @ 1080P.
  3. SMB levels and services

    Just bumping as a reminder that SMB 1 natively is enabled up to and including Server 2016 test builds. Running the below may shock you in seeing that EnableSMB1Protocol is by default, set to True. Get-SmbServerConfiguration | Select EnableSMB1Protocol, EnableSMB2Protocol On the Windows 2012 or greater machines, you don't have to reboot after the change, unlike the older server and workstation machines. To disable SMB1, do up the following, then re-run the check above to verify it's off. Set-SmbServerConfiguration -EnableSMB1Protocol $false
  4. SMB levels and services

    Especially over the last few months, the public face of SMBv1 and how it is quite vulnerable, has become a solid talking point. If you have poked around on some Windows Servers and also some Nix file servers, you may have noticed these legacy-era protocols still running. Even if you have a more recent Windows Server Deployment, they tend to have SMB 1 enabled by default. Oh Lordy. If you have done any nmap scans you may have also noticed there have been notifications about SMB1 for a loooong time. Lucky for us, I would like to think by disabling SMB1, all your existing systems would work. Please note the optimism, because that's all it is if you do not confirm things still work, after having turned off SMBv1 or for that matter, any service. Microsoft has a guide using powershell to manage these. Before you go wild, do make sure to note that SMB 2 and 3 are related and enable relevant network features too. If you still have XP devices connecting to servers (gods save you), you will lose communication when you turn off SMB v1. Another fine reason to finally push and accomplish getting rid of those things. I think cryptolockers scared non-security people enough this year, to give your pitch some viability. Looking at the PowerShell syntax, Windows 8 and Server 2012 have some really clean powershell cmdlets. On Windows 7, Server 2008, etc, you are essentially changing a registry key on the command line / by script. If you are rolling an Active Directory domain, you can push the SMB 1 disable out over group policy. Once again, pausing to make sure stuff works after you do this, and it would not hurt to test this in waves, as to not cause a huge problem in one fell swoop. You can also have fun diving into some PCAPs to get a feel for SMB levels in use. You can apply filters to weed out noise from your scan. Keep good notes. I don't know about you, but when I tell people I'm doing security maintenance, some folks like to come up with some fantasy stories of things they say worked prior. Typically stuff that never worked or something that way decommissioned months prior, not the week of your rollout. Jolly August. Fall is creeping up :)
  5. Oculus Rift VR

    Jack in, it's cyber-time. Seriously though if you are still reading, I squeezed on the Rift $399 bundle with touch that went active last week. I want to describe the experience of moving through a virtual environment and seeing your hands map in that realm, as to in reality, but it's really something you have to try to get full appreciation of. I'm going to overview the hours I spent in so far, using Oculus software, enabling SteamVR and also some games and titles. 2017-08-17 Edit: I wanted to mention Oculus Tray Tool and setting Super Sampling. I have since upgraded my GPU to a 1080 Ti and am running Super Sampling @ 1.5. Oculus Tray Toll will also let you disable USB auto power save in one click and also give you access to Visual HUD Overlays / debugging options. The super sampling really cleans up the image quality to try and mitigate screen door effect / seeing pixels obviously. /edit Primer here. You need a computer of comparable performance to drive the display of your Rift headset. I see a recommended spec of an Intel i5-45xx series processor / CPU and Nvidia 970 or higher for your video card / GPU. I recently built up an i7-7700k w/ 980 GTX build and it has performed extremely well in VR, without frame rate slowdown. Your VR headset uses 1 HDMI and 1 USB connection, with the HDMI going directly into your video card. In my case, I already had my external display on DisplayPort. As the 980 GTX (and most recent cards from what I have seen) have 1 HDMI and the rest of ports are DisplayPort, you want to make sure your primary monitor is not using that HDMI output on the GPU / Video Card. Additional hardware setup will be calibrating your spacial sensors, syncing any controllers and of course installing the Oculus software. Fair warning that Windows 8.1 seems to be the baseline and there are some games that require Windows 10. I'm on Windows 10 and wanted to warn you in advance, especially if you are still main-lining Windows 7. Most important of all, you need physical space to play the Rift. There are a few sitting compatible games I have found, but the more explorational titles are going to need you to have at least a 3 x 3 foot area clear. From the center of your area, you will need to fully extend your arms to the side without being restricted. Movement depth is less relevant but also important. Some titles actually need you to be able to move back significantly far (as in around 7 feel away from the sensors). I have so far tested in a 3 x 3 area, as I would need to use the living room for the deeper dimensions. Since I picked up the Rift and Touch combo, I have 2 physical sensors installed. 1 came with the Oculus headset and the other came with the touch sensors. I mentioned some of the contents but what you can expect to unbox are: 1x Oculus Rift headset 1x Sensor bar. It looks like a small camera. I suspect it works off Infrared similar to the Wii and Kinect devices. 1x Xbox One gamepad, USB dongle and extension cable. 1x Oculus remote. 2x AA batteries for the Xbox gamepad. 2x Oculus Touch controllers. 2x AA batteries. 1 for each Touch controller. 1x Oculus sensor Once you clean up a space for you to move in VR without falling IRL, your first step after trying the tutorials (FYI: you can repeat these @ any time by clicking them in the desktop Oculus application, under your Library tab.), will be to get used to recalibrating center. This will be most appropriate when changing from standing or sitting play. In Steam you will get to the system menu by Right controller Menu button. There you will see a re-center calibration. If you are sitting, set your height to approx where your head is from the ground. I find 42 inches (3 ft 6 inches) works well for sitting. Some of this will need you to interact with Windows desktop for the height adjustment. If you load SteamVR and are below the ground, you need to change your height settings. Similarly in Oculus VR, the Right controller Menu button gives you a similar option to re-calibrate center. For height adjustment in Oculus, you'll want to go to Settings | Devices | Configure Rift to change your height. You should be able to pick the re-center option without taking your VR goggles off, as with Steam as well. Next post will cover some applications run in VR.
  6. Red Faction

    I asked around for you a little bit. It's hard to find people for matches, granted I think most folks are on Xbox One. I really still would wish to see consoles, actually matchmake to same servers. Missed huge benefit to gaming ease. I waited to post so heads could see your personal inquiry. :)
  7. Oculus Rift VR

    Thanks for the feedback on your time with it. I wear glasses of 1.25 or so prescription so that may play a factor in my not being as bothered by the pixelation. I don't wear my glasses in VR. Glad to hear you were able to work a refund out too. I saw some people are bumping up the image quality using super sampling (via Oculus Tray Tool), similar to playing FFXI with better looking textures. A few of the VR games I played have some native graphic options, namely Chronos. Bumping up that IQ makes a huge difference, as the default in that is definitely a pixel show when you get close to your character. I forgot to mention you are right about the length of games for VR. Many of them seem to be a few hours. Hopefully the surge of headsets gets more content out there. I think a big part of the challenge will be quality to performance cost, as top-end video cards and most other PC components to go with the headset, will make the barrier of entry even higher. 2017-08-04 edit: I installed these sensor wall mounts in my play area and the floor and 360 coverage is MUCH better than when I had them on the included posts at desk height. The linked 3D print, I had to file the diameter wider for the IR camera to fit in, but other than that it works great. I used the double-sided tape mounts from 3M, as to not wreck the drywall in my apartment. Sensors are mounted roughly 6.5 ft from the floor, aiming downward. This helped full 360 rotation and ground coverage quite well. My crude diagram of camera placement is: _______________________ | <- 02 <- 01 | | | | | | | |<- Sensor 03 | _______________________ Sensor 01 is along the wall where my desk is in the corner. Sensor 02 is about 5 feet away from the corner sensor. Sensor 03 is about 10 feet from the back wall where 01 and 02 are installed and about 6 feet from sensor 2 to the corner of the adjoining wall. I have the front 2 sensors lightly at inward angles to the area I stand, with sensor 3 pointing, basically back to my monitor between sensor 01 and 02. This also passed my Rick and Morty floor grab test, vastly better than the prior desk height mounts.
  8. Oculus Rift VR

    I should add that playing Rick and Morty with my height set to actual, leaves me unable to pick stuff up off the floor. I suggest removing 4 to 6 inches from your height, as the headset doesn't sit at the top of your head, but at eye level. I did a replay last night and ran into this issue. In SteamVR, you will need to re-run room setup and do the sensor calibration. You will have a few desktop clicks to interact with. In OculusVR you can change your floor height from the Settings | Devices section. You will also need to put the headset on to confirm the change. I was talking to a friend with an HTC Vive. An immediate difference was his sensors are not wired. For a Rift, you will need 1x USB per Sensor and 1 for the HMD (Head-Mounted-Display). The HMD also plugs in by HDMI, but I believe I mentioned the use of DisplayPort for my primary LCD, so I had the HDMI available. Also add a USB port if you are using the Xbox One controller dongle. With my 3 sensor setup, my PC is using 5x USB slots for the Rift and Xbox One dongle. Add my keyboard and mouse and all the rear USB ports are in use. Heads up on that if your setup does not have a pool of open USB ports. In addition, you can search for VR releases, price and their release dates via ggfilter.com.
  9. menuRootFtb

    Forums have been rearranged. Cleaner blocks of content and location I believe.
  10. menuRootFtb

    Front page contents are from the Forums at FunTimeBliss. https://funtimebliss.com/forums/index.php Wordpress has been removed for mitigation of auto-updaters. If you are viewing this on lynx, you may have been greeted by a browser trying to XML that session. Unintentional, I assure you.
  11. menuBpc

    Front page contents are from the Forums at FunTimeBliss. https://funtimebliss.com/forums/index.php Wordpress has been removed for mitigation of auto-updaters. This Domain import shares Computing threads from the forums.
  12. Welcome to another PC Build thread. I have been on an i7-7700k desktop for a week and some change. In the last few builds I seem to be on a 2 to 3 year rotation, largely because I know people who could use computers and my custom builds would smoke a retail setup while also having good cooling layouts. Fancy means to say the equipment should run for a long time. Current edition kit is: Processor / CPU: Intel i7-7700k Motherboard: Asus Hero IX Z270 Memory: 32 GB Corsair DDR4 3000 MHz LED RAM Primary OS on a Samsung 860 Pro M.2 NVMe SSD Power Supply: Corsair 850w PSU Cooler: Corsair H115i CPU Cooler Case: Corsair Obsidian 750D Airflow Video Card / GPU: Asus Strix 980 GTX (Gen 1 - Non Ti) I kept storage, graphics card, power supply from the previous build. I have so far put together some benchmarks from Final Fantasy XIV tools, 3D Mark products, and ran some GTA V and Watch Dogs 2 for comparison. The short hand is that, each of the FFXIV Benchmarks gave about 1000 points higher of a score. Effects like elemental magic casts and screens with many extra objects on screen, ran much smoother. Checking benchmark details such as 3D Mark, the i7 does vastly better handling PhysX performance heavy content. Keeping in mind I am running the same video card as I did in the prior i5-4690k build. For grins I also re-installed Bioshock Infinite and ran the Benchmark.exe in the install folder. Considering I recently switched to a 144 Hz display, I was able to see the benchmark ran that steadily. Looking back, I think I played the game on a 560 GTX and recalled some performance drops in some areas. Worth saying that would have also likely had been when I was on an i5-2500k setup.
  13. Core i7-7700k build

    This rig is doing me well but I did have some issues running the RAM @ 3000MHz. I had a few crash application issues and some reboot problems as well. After seeing a few of those I fired up Memtest and let that run for 5 to 10 hours. Typically around the 5th hour, I started getting some errors when running the memory at the overclocked speed. Turns out I'm not the only person with issues running the RAM @ 3000MHz on an Asus motherboard. Stock is 2133MHz and that passed Memtest with flying colors and also does not have the reboot issue. Just a heads up if you are doing a build, that you might see some issues if you hoped to set your XMP and it would just run. Increasing the voltage to the RAM made no long-term stability improvement either. I am running 32 GB (2x 16 GB) CMU32GX4M2C3000C15 Vengeance LED RAM for point of reference. I was happy to see the Memtest passed at stock timings, so I didn't have to RMA them. From the product page the timings that should work are: As I mentioned, simply using the XMP settings for 3000MHz will likely jam up your memory and system stability. Normally I would have let an exhaustive memtest run earlier, but you can get busy and I ended up building 3 machines that week. Granted my prior build was mostly a move to another case and burn in testing. Speaking of MemTest, I enjoy this version of MemTest.
  14. Oculus Rift VR

    Respect to the Overclockers.com.au community for tipping me off to running Oculus Tray Tool. ASW mode will help with performance and you can also disable power-saving for the usb ports to keep your tracking active while playing. There are some Virtual HUD overlays that are helpful for debugging and performance monitoring. Also of note from the forums is that switching to the Beta version of Oculus Home, it will detect your SteamVR titles on launch and add them into the Oculus app. So you don't have to side-hack an icon for SteamVR using this method. Once you load the Steam title, it will pop into your Oculus applications menu. Your headset has a microphone and it is on by default. If you wish to disable this as I did, jump into your Control Panel | Sound. In your list of Recording devices, right-click on the Rift Audio microphone and select Disable. If you want to turn it back on, be sure to check the 'Show disabled devices' option so you can see the microphone to re-enable it. Speaking of Steam, The Lab is a 15GB or so VR platform you can give a try to. I played around with it briefly in the lab and some of the other mini-games. Pause to note your standing height absolutely matters for this, so if you have your Room Config in steam set to a sitting height, you need to change that to your standing height. This varies from game to game, but is especially dominant on steam from when going from a standing to sitting game. Oculus seems to better accommodate sitting or standing, without needing to re-adjust your height, but by using the 'reset app position' from the main oculus home menu. Stand-out applications have to be Google Earth VR. It's really wild to see the area topography and be able to fly around in spectator-like mode around the world. Dactyl Nightmare has been re-made into Polygon Nightmare. This is a re-creation that is pretty wild and fun as a single-player bot deathmatch. You may get ill from the movement, but I played for about 40 frags, enjoying the strafing with my upper body to move around the map. Both Google Earth VR and Dactyl Nightmare are free apps. I have put some hours into Chronos as well. It's a good exploration / puzzle game that keeps me drawn in. The leveling mechanic is interesting and has me getting a little angry when I die for sloppy reasons. The level exploration is really rewarding in 3D. Worth the $40 if you ask me. In respect to demo'ing VR, people really need to wear the headset. If you watch the on LCD output, it will be super bland without the depth. I had my GF try a few things and so far the immersion hit hard with Google Earth VR. She was off exploring the world, juggling views and continents. I have also dabbled in Rock Band VR as a local store had one of the Xbox One guitars in the back. Apparently those things are going for $90 on Amazon, despite being $40 new if you can find one in stock. I did chuckle at having to flash the guitar firmware for it to work with RB VR. It did indeed work and when playing, I was reminded that I am not a rhythmic person. I only got an hour or two into that game so far. Considering the price of game ($50) and the Guitar ($40 with Xbox One Rivals Rock Band pack), this is a more costly game to get into. I have to say the use of the touch and the add-on mount that came with your controllers, is pretty cool with showing the Guitar on your person in VR and the crowd around you. Darknet is a puzzle game about hacking computer networks. It uses a cluster honeycomb design where you pick insertion points for various vulnerabilities to spread to nodes, allowing you to seize the network and obtain root. Really cool graphical design and addictive gameplay. A good score for the $10 asking price.
  15. Stable site

    This host has been running well and uptime seems to have been pretty good. The front page is still an RSS dump for the time being. Speaking of RSS, I cleaned the threads from the news forums to show, instead of all the forum content, to the site index. If you want to kick it old school, the full forum RSS of recent threads is here. I have been playing with VR hardware between work and home life. Enjoy the weekend :)
  16. Oculus Rift VR

    I forgot to mention I got the $399 bundle by going to a Best Buy store and getting the Rift and Touch packages. When rung up at the register, it will be at the Promo rate and you'll get the Oculus store coupon for your free copy of EVE: Valkyrie on the receipt. I have heard and seen that Amazon is pending more inventory, so head to a store and grab a kit if you don't want to wait. Make sure they actually have 'em in stock, as I got the next-to-last headset last Saturday at a local store. I did not see anywhere with the stand-alone sensors in stock so I ordered one from Amazon. They are also out of stock with no indicated restock date. I'm looking forward to setting up roomscale with 3 sensors to cover me when I turn around. I have about 20 hours in VR so far and I am really enjoying it. I have been scouring the app stores for interesting free apps to check out too. Plenty of movies and some games to be found. Largely you have Oculus store, SteamVR store. Also a good resource is the Oculus Reddit page. If you turn on Spectator mode in Rick and Morty but forget how to disable it, you need to do it from the in-game menu. Open the entertainment center right cabinet and toggle the switch. :) These are items included with your equipment purchase. EVE being an add-in for the Summer promo. Lucky's Tale Medium Toybox Quill Dead and Buried Dragon Front Robo Recall Eve: Valkyrie There are some good threads for applications and games on the Oculus forums. Medium has some real quality artwork and posts in there to explore. Lots of artwork to enjoy in this thread. I turned off the tracking grid shortly after getting used to how much physical gaming space I had. Seeing the block grid was wrecking my immersion. You can turn off the floor grid indicator as well. You can do these in Oculus VR from the right touch controller settings menu. I'm guessing this is what people mean by 'screen door effect'? I should have a 3rd sensor hooked up early next week. 2 should be fine for most everything, but if you are playing a roomscale heavy game like Rick and Morty. I'll be following this Oculus guide for configuring and placing sensors for roomscale. Edit with 3 sensors hooked up. It will have you re-run the configuration wizard and welcome tutorial when the 3rd sensor is plugged in. You really want all 3 of these sensors at the same level height. Otherwise your FOV will be highly skewed to the highest sensor. Recalibrate your height to confirm your standing height (or change it to your head from ground while sitting (42 inches / 3 foot 6 inches in my case)). The avatar editor has a background with a ruler, if you take a selfie from the customize screen. To change your standing or sitting height, in the Oculus desktop software, click the Gear | Settings. Along the left you will see Devices | Configure Rift | Floor Position. If you are playing a sitting or gamepad game, this may be helpful it adjust your field of vision.
  17. Oculus Rift VR

    Most of these are on both the Steam Store and Oculus Store. I started in the Oculus store, until I was able to get SteamVR ruining. To get SteamVR to work you need to click the Gear icon for Settings on the desktop program, then click General. On this screen, enable the button for Unknown Sources. Once you do this, SteamVR will be able to interact with the Oculus gear, as before setting this option, Steam will say it cannot find your headset and accessories. You will need to load SteamVR from your desktop, until or unless you enable the following mod to create a steam icon. In that guide, you are downloading a VR film, replacing the executable with a batch modified exe that loads SteamVR and also replacing some image files to show the tile in VR. Hack fun hacking up some custom icons with the info from that guide. It's fairly easy to follow and you will then be able to launch SteamVR from within the Oculus VR environment. I'm starting a little backwards describing my exploration but one of my main objectives was to interact with my desktop OS in VR. Steam handles this by selecting Desktop when you press the left menu button on a Touch pad. This will get you back to your actual (likely Windows) OS. I was browsing the twitter and reading email in VR. It's a wild way to have a huge super desktop, while also letting you interact with VR games that launch from Desktop. Steam has a few of these but I have not encountered any in Oculus VR yet. Kickass. Speaking of interacting with my desktop, I also wanted to try to see if I can open and manage files in a 3D realm. I can indeed open images, movies and music by using AVOlight.Space (Multi-Screen Media Player). The free download lets you load one screen and puts a watermark on each additional screen you load. This can be removed by buying the $9.99 DLC content to unlock the program. Seeing how it worked made it a no-question for me. This app has slideshow support, music and video controls, image rounding options along with depth perception to toggle zoom and placement of your displays. If you want to view some files in multiple windows, this is the jam. Google Earth VR is a free download that allows you to browse Google Maps in 3D. If you ever switched visual modes and saw the tracking of depth for images, you will certainly see how the landscape is mapped as a rendered world with relative height and depth. This is pretty impressive to zoom and fly around in, granted I was moderate in controlling well the little I played in it. There are also area tours you can load up and enjoy, in the event you do not have any good ideas on where to search and visit. I wonder how restricted areas map. I'll let you know on that one, since they are normally blurred out. Hopefully it doesn't clip us out of the map. In this case, I was using the touch controllers as my primary input. Sitting compatible. Lucky's Tale. Included platformer game with some good level design. Graphics are cutesy like a Spiro-like game. You have height obstacles world maps that surround you. I was playing with the Touch controllers but this one appears to be designed for the gamepad / Xbox controller. Oculus First Contact. This is likely the demo you play upon configuring your Rift. A very immersive interactive demo. I was mind blown in there and immediately suggested someone else try it too. Great demonstration and interactive guide on using Rift and Oculus. This is also listed in Tutorials as Touch Tutorial Complete. Oculus Dream Deck. A video demo of a few oculus applications. Be sure to spin around and enjoy the world map, as the case with anything else you play. Makebox. A slick pixel editor. I watched a video of someone giving a tutorial and was sold. I have to try and make some dank pixel art as well. Darkness Rollercoaster. Sitting rollercoaster ride. Cool immersion and depth objects used. Rick and Morty: Virtual Rick-ality. Very cool game that is a little difficult but rewarding. The VR design and implementation is quite good. You may find yourself restricted in a 3x3 foot space but can re-calibrate center to accommodate this. Crude humor and interesting use of environments. I have been playing this for a few hours and it is a standing title, as you are doing quite a bit of exploring and reaching down. I bought it on Steam, largely to test streaming functionality. I can say the streaming rooms do work in SteamVR. I finished this tonight in about 5 hours of playtime. Be warned this game is designed for a Roomscale setup. That being a deeper area to walk around in. Oculus Medium. Very robust image editing and world tool. You can save and export materials. Fun object creation and manipulation or a clay-like substance. Mission ISS. This is a VR space simulator. You can pivot around the spaceship and enjoy the view. Blocks by Google. Another image editor in a 3D space. Easel is your right hand where your drawing tool is the left one. Preta: Vendetta Vising. This is a dungeon crawler game with multiplayer either coming or available after you complete the chapter 1 missions. I have an hour or two into this game. There are 3 character classes to pick from at start and some tutorials that keep you in a level environment. I was reserved on the quality of until I got to see some of the actual dungeons. The level design layering and depth is pretty impressive. Town is pretty close to most MMO-like RPGs. Quest NPC in Town, Skill up trainer, shops, etc. You get a bonus for early pre-release stuff but there is also a RMT item system. That's a flag for performance down the line on growth. In other words, it may get very grindy of a game to encourage buying into currency boosts. Sketchbox. VR prototyping platform. Really cool for prototyping a 3D environment. I'm going to try and import some 3D videos and do a mock-up environment. Especially if you want to make a VR application, mock it up in here on the swift. EVE: Valkyrie . This is a flying space game. The controls seemed tight but it was fun for a space shooter. Sports Bar VR. Standing game that I played last night. Darts, Air Hockey and Pool are available. I only played single player but it does feature online and lobbies. The Climb. Standing game that I played about 2 minutes of due to sitting at the time of night when I tried it. I will add more info about the last 2 games when I play them in a standing mode. This is what I got to explore so far. Some content is free and steam also appears to have some demos on there, I purchased the following or got them in a sale promo: Rick and Morty: Virtual Rick-ality: $30 AVOlight.Space. Free single display. Unlock multiple for $10 EVE: Valkyrie. Free with Summer of Rift Promo. Typically $40 Makebox. $10 Preta: Vendetta Rising. $35 Darkness Rollercoaster. $2 Oculus Adventure Pack: Includes for $70 The Climb Raw Data SportsBar VR I Expect You To Die Lucky's Tale. Included with your Rift purchase. I also decided to pickup a 3rd sensor for better tracking when playing roomscale games. This is especially relevant when turning around and away from your desktop / front sensors. Adding the 3rd sensor will wrap you completely in motion tracking. I saw this when playing Rick and Morty and mitigated it using the recalibrate center steam menu option (that also is in the Rift menu).
  18. This is kind of an odd issue, as the documentation for Corsair Hydro coolers will tell you to plug the power into the CPU header on your motherboard. Having build a new machine recently, I see newer Asus board have a dedicated Pump header. I like these coolers as they work well and cost less than custom copper water blocks. The point of this thread however, is for older boards like the Asus Hero VII I had prior. You want to disable the Q-fan options in your BIOS, as otherwise it will limit the pump output and not cool properly. For the Windows users, there is a Corsair Link application that will show you the pump rpm. In the case of a H80i cooler, this is typically running at 3200 rpm when set to the Performance preset. Default will be around 1900 rpm with the balanced setting. So long as you are not running in an extremely hot room, that preset should be fine. In your BIOS, check the following tree: Monitor | Fan Speed Monitoring | Fan Speed Control. Set those to disabled and you should be good to go. Also under those settings, disabling the fan controls can prevent the CPU fan error on boot. For item's sake, I am using a H115i on this i7-7700k and was previously using an H80i with the i5-4690k. On the i5-4690k setup after a BIOS flash, the fan settings were reverted and I was feeling significant heat buildup in the top tube coming off the CPU back to the radiator. Temps were also quite high. Fixing the Qfan settings resolved the nasty temps on the rebuild.
  19. New SSL Cert

    You may see an SSL error as the current certificate expires soon. I should have an updated one up shortly and might even avoid downtime between. I have wanted to try running LetsEncrypt certs and since the previous cert is to expire, I figured now is a great time as the host confirmed they support them. Heads up if you see cert errors, that is was intended and not some crazy load issue,
  20. New SSL Cert

    New Cert is up, granted I did a renewal with Comodo for the time being on the main site cert.
  21. Core i7-7700k build

    3DMark Shootout: Please bear in mind most of the i5-4690k benchmarks were run on Windows 8.1. I believe that is some of where you see the higher FPS numbers from the i5 versus the i7 benchmarks. Fire Strike (standard) compare Fire Strike Extreme compare Sky Diver compare API Overhead compare Time Spy Cloud Gate compare Fire Strike 3-way compare including i5-2500k and a 570 GTX Recapping this data, we see the PhysX scores are significantly higher, while base FPS are similar or a little slower than on the i5-4690k. Please keep in mind the only benchmark in this set run on Windows 10 with the i5-4690k was Time Spy, as it requires DirectX 12 / Windows 10. I added the compare links that also confirm this information and so you can add any benchmarks you may have run for comparison. The last image and benchmark includes my i5-2500k build with a 570 GTX in it. I wanted to add that for more of a scaling over time and performance gain metric. In the short hand if you are asking does an i7 smooth up actual gameplay, I would say Yes to that. Watch Dogs 2 is a recent title I saw people mentioning benefits from extra threads and a higher CPU clock. I can confirm that to be the case as grass and tree heavy shadow environments are much smoother than they were on my i5-4690k. Similar gains can be seen in Final Fantasy XIV. Particularly as the Stormblood expansion pushed some higher usage textures and shading features to the game.
  22. I will make a new thread with the parts, but this machine has been upgraded. I am hooking a friend up with the CPU, Motherboard, RAM and H20 Cooler from this install. I jumped to a Devil's Canyon i5-4690K CPU. Same video card, 850w PSU, Case and add-on sound card. I also went with the Corsair H80i cooler. So far, I want to say the extra CPU cache is smoothing out a few games I was playing on my 570 GTX in the old rig. Performance seems smoother, granted I have only tested with Watch Dogs and a Final Fantasy XIV benchmark.
  23. Core i5-4690k build

    I ran this setup from 2015 until last week. Someone wanted a discounted build so I gave them a deal on my old parts. Similar story to when I upgraded my i5-2500k from 2012. The prior build was: Processor / CPU: Intel i5-4690k Motherboard: Asus Hero VII Memory: 32 GB Corsair DDR3 Primary OS on a Samsung 850 Pro SATA SSD Power Supply: Corsair 850w PSU Cooler: Corsair H80i CPU Cooler Case: Antec 900 V3 Video Card / GPU: Asus Strix 980 GTX (Gen 1 - Non Ti) I replaced Motherboard, RAM, CPU, case and CPU Cooler, keeping my Hard Drives, Power Supply and Video Card. Without currently diving into my benchmarks from the 2500k era, I saw some minor performance gains but I was still on the i5 class of CPU rocking 4 cores and no hyperthreading. This is one of those threads where I come back to add content and should have some more to add. I'm making a new thread for my current build as well, since I jumped to an i7-7700k build.
  24. Layout Frontpage

    You may have noticed the front page of the site shows an RSS feed in Firefox but in other browsers, it's basically an XML dump. I'll get something up fairly shortly. I spent the weekend doing a new build of my desktop PC. So far I can say, Hyperthreading is great for PhysX benchmarks. I was rocking an Intel I5-4690k and I'm on an i7-7700k build now. Considering I went from a Gen IV to a Gen VII Core CPU, I'll dig for some better indicators of gains. As usual with my upgrade process, I try to find a good home for the previous gear. In this case, my GF now has a mean desktop with 32 GB of RAM. Considering she has programming skills that outclass what I liken mine to be script editing... I think she'll get some dope mileage out of the old build. Consider me a professional benchmark runner, who occasionally plays games. :p I do other stuff too but I like that description the most.
  25. Layout Frontpage

    Speaking of other stuff, digging through MySQL DBs over a remote phpMyAdmin session, reminded me why I used to (and will again) setup a local webDev environment. Between the DB upload limitations and semi-slow results returning a record set, I'll have a smoother time digging out the data sets I need locally, then re-importing them into the remote / live DB. Invision Power Board 4.x holds similar structure to 3.x, but with more tables it looks. For case of scope, the forum database is about 1GB. Granted I can tell you that referrer logs are a huge majority of the size, from when I chopped the DB into 50 MB scrips so I could upload it to the prior, temporary host. In case you were wondering haha.