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Arizona Sunshine

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I spent a few hours playing Arizona Sunshine this week.  For you Rift players, this will be a standing only title as sitting does not fair too well.  As this is a shooter title (with zombies), you may be familiar with reaching to your waist or torso for actions such as reloading ammo and switching guns.  For sake of context, I am playing on a Rift S headset with software purchased from the Oculus Store.

  • Hardware is on a Windows 10 Pro Install build 1903 (10.0.18362.418)
  • Intel Core i7-7700K CPU
  • Nvidia 1080 Ti 11 GB model GPU
  • 32 GB PC-3200 DDR4
  • 500 GB NVMe SSD
  • Oculus Rift S headset running non-beta Oculus software
  • Nvidia drivers version 436.15

 

Starting out, I had a game crash upon getting my first achievement a few minutes in.  One of those weird ones where the app stops responding and the game window is like a flat display and if you look around, the rest of your environment is blacked out, instead of the 3d world view you normally have.  VR can be trippy like that.

 

After the crash, I loaded back up and luckily it was after a level checkpoint so I lost minimal progress.  I played for a few hours since and have had zero crashes since then.  I don't want to spoil anything but I will say some levels get very creepy.  Think Left 4 Dead style zombie rushes at some points.  Since I normally play VR at night, my means to play standing games is more limited but I put some time in this week to dive into this game.  I did not get any of the DLC content so far as with a few hours in, I did not finish the story mode yet.  As normal for me, I play a little slower than many but have seen some youtube playthroughs complete in about 2 hours.  I probably have about 3 in so far so I could see finishing the main story around 5 to 6 hours.

Heads up this game has been on sale recently too.  I saw some people in the steam forums mentioning issues with the Valve Index controls, but figure the Vive is probably fine and I have not really seen any control issues on the Rift.  I may finish this up today as I picked up a couple more games this week to embrace while on holiday. :yar:

Edit: Yo, that was a fun ride.  I played on Easy and still felt it was a good challenge.  Story was pretty fun too.
Just to note, a few times, you will be facing infinite spawns, if you do not proceed to the next point.  Most of them are pretty obvious so I do not consider that a strike against the game.
As for play mechanic / movement, I went with the default teleporting option.  Locomotion is an option but in that game it would not have suited me well.  I do set locomotion in some titles but for the pace of that game, it would have been too fast and probably made me sick.  Speaking of such, with teleporting and rotating with controller hat presses, I did not find myself getting nauseous.  Zombie attacks are intense though and might give you a little startle 🙂

Rad game!  I may get the DLC sometime soon as the 2 packs are $2.50 and $5.00.  This recently launched on the Oculus Quest if you want to play it on an unwired headset.  You would need to buy it again since there is no cross-buy promotion for this game.  Speaking of wires, I certainly found myself turned around pretty often playing this.  I use a fan to keep my sweat levels down and to also help me know what direction I am facing IRL.  Even not on sale, Arizona Sunshine is a good ride.  It has multiplayer as well but I only played single player so far.  6 hours of playtime seems to be pretty accurate for how long I played through the story.

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I still haven't picked up any VR, just don't know if I'll ever use it besides one dust off. (And wish to have a full sized gaming room for when this happens which will be a future thread on the next house build.)

 

Do you find yourself using the Rift all that much?

 

Fun fact we have the exact same setup except I have a 7700 non K and a Strixx 1080ti. Rest of the specs are the same, nearing 3 years old now since built it but still haven't found anything that taxing only when trying to achieve really high frame rates in 4K. Probably after Flight Sim X releases Intel might of pulled their finger out of their ass for smaller chipset size and RTX might be worthy.

 

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Your dust off concern is valid.  I would say I play in waves but not too consistently.  A big issue with longevity is software options, granted it's getting a little better.

Skyrim VR is a nice time but I stopped playing a few months back due to night tracking being kind of bad.  However the Rift S had a firmware update for controllers that really improved the tracking concerns I was having.  Many of the built-for-vr games tend to be short, so it can be short adventures but still pretty cool.  Some of the more full games had me playing daily for weeks.  Recently I have been back in VR as the people who made Technolust, are doing another game called Lo-Fi.  I had been playing a beta that got me to knock the dust off my headset.

 

My last job schedule sucked with commuting and on-call heavy scheduling as well, so I extra felt like an ass coming home and putting a headset on instead of spending some time with wifey before passing out.  I'm back in the city working so I will have better schedule now.  Looking at my VR game history, I'd say I play something every few days or weeks, depending on the titles.  The depth perception is pretty awesome and it's a nice mental break from standard monitors.  It's easy to lose track of time in VR as I played at least 2 hours last night, wrapping up Arizona Sunshine.

 

Stand out excellent games and experiences for me are:

  • Chronos (RPG-ish adventure exploration game. One of the longer and more enjoyable early VR titles)
  • Technolust (Cyberpunk exploration game. Lots of different mini-game content and extended exploration and story content)
  • Arizona Sunshine (Kill them zombies and have some storyline progression)
  • Beat Saber (Rhythm lightsaber game)
  • AVOlight.Space (video and file player with multiple windows in a 3d environment)
  • The Climb (Mountain climbing game from Crytek Devs)
  • Superhot (Rad combat in VR)
  • Face your Fears (creepy as hell)
  • Google Maps (Cooler than you might thing, browsing maps and seeing 3D environments.  Fun stuff zooming in and out of locations and seeing 3D photos people uploaded)
  • Rez Infinite (hard to describe, kind of like a space shooter / but wild in 3D.  Short but fun)
  • Batman Arkham VR (Pretty cool narrative despite being more of an experence than action game)
  • Blade Runner 2049 (more of an interactive short movie)
  • Serious Sam VR: The Last Hope (Stationary horde-like shooter)
  • Windlands 1 and 2 (tree-traversing grappling hook game)
  • Vader Immortal episodes 1 to 3 ( I only finished Ep 1 so far and while short, the story content is enjoyable and the battle dojo give some replay value)
  • VR Chat (Chat based MMO.  Large modding and cross-platform community)
  • Mountain Goat Mountain (Kind of like Q-bert)

Alright games but ones I did not get deeply into playing:

  • Derail Valley (Drive trains around, explore the countryside, link up cargo cabins)
  • Edge of Nowhere (Cthulhu themed ice cave game.  I finished it but it got repetitive near end. It's VR but easily could have been non-VR title)
  • Karnage Chronicles (Dungeon crawler.  Looks cool but controls over time didn't stick with me)
  • Budget Cuts (Controls were less than idea but might be better with recent patches)
  • Orbus VR (MMO in VR)
  • Lone Echo (I just got this within the last week.  Very cool story having only played about 30 minutes. I may play more this weekend)
  • Raccoon Lagoon (Think Animal Crossing.  Played an hour or two but stuck in one of the starting zones haha)
  • Carly and the Reaperman: Escape from the Underworld (also got recently.  Fun platforming and interesting world navigation mechanics)
  • Coaster (The rollercoaster content is cool and tends to be pretty cheap)
  • Fugl (Chill flight game where you explore zones and morph into different birds)
  • Duck Season (Like a duck hunt in VR game with a little story)
  • Darknet (A grid based puzzle, path solving game where you link nodes and take over computers)
  • Aircar (Free tech demo flying around in a flying car)
  • Don't Knock Twice (VR horror mystery type experience, light puzzle game)
  • Eagle Flight (You fly around and navigate flying by tilting your head.  Cool but can make neck sore over time)
  • Space Pirate Trainer (Wave shooter similar to Serious Sam VR)
  • Gorn (Arena brawler.  Make sure you have plenty of space before flailing arms around)
  • Rick and Morty VR (Very heavy range of movement, roomscale dependent title.  Granted I got this on SteamVR, before it was up on the Ouclus store)
  • The Talos Principle (Puzzle game that while very cool, can get tricky quickly)
  • VorpX is a 3rd party software driver utility (This lets you play some normal PC games with some 3D layering applied but most of the time it makes for a cool demo but nothing you would want to play long-term, as frame drops and the like would make you sick)

That list got longer than I thought it would.  As for space, I tend to play in a quite small area.  I think the spot by my desk is like 3.5 " by 3.5" or 107 cm diameter.  I hear other headsets need much more space for roomscale, but in my case I more a less just turn around or slightly move forward by leaning.

 

Sweet on the similar build 🙂  I agree most anything does not work up a sweat, besides VR content since it's rendering way more with the 3D world environments.  I had a 980 TI 6GB before but that card was feeling the pinch in VR and some other titles.  As for VR stuff, yeah I play in waves but overall I am glad to have jumped in.  I was a little bothered when I first got the Rift S due to software issues but the image quality increase has been huge.  I did hook my CV1 headset back up the other day to direct compare but overall, with current fixes on the Rift S, it's pretty rad.  I would definitely say I am glad to have jumped in, even without playing daily, since I got my CV1 Rift in July of 2017.

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