Pic0o Posted August 16, 2005 Report Share Posted August 16, 2005 Was Skimmin some Forums, and saw a Great Guide on where you may want to Level depending on your Range :) Source For those of you who like the old format: Here it is. This is the information I look at before we leave the safe confines of Upper Jeuno… -) Recon Missions - Go out a day or an hour prior to when the static gets on to check the areas out. I view this as very necessary. I want to see where the mobs are, where the PTs are camping at before we get there, and most importantly getting that area in my search menu. In my opinion, this is essential for checking how many PTs are currently in the zone at YOUR level. It can easily be the deciding factor before taking 6 people to Kuftal or Crawler’s Nest. So this is my attempt to get the information I have in hopes that maybe we can share this information for multiple reasons. 1) How are we getting there? 2) Where is camp? Do we need oils and powder to get there? 3) What mobs are we fighting? Do we need certain items to fight? 4) How many PTs are there at the moment? (Use Search and number of people at your level in the zone and also the number of leaders) 5) How many PTs in Jeuno are in our level getting ready to depart? Are the going to the same place we are? (Check Jeuno for PTs at your level) 6) How are we getting back? (Bring a Black Mage - Or Instant Warps/Warp Cudgel) 7) I also remind everyone to reset signet before leaving Jeuno. 8) How long can we stay there? Do I know how to get there? Normal XP Track Lv 10-20 Valkurm Dunes Lv 20-25 Qufim Island Lv 25-27 Yuhtunga Lv 27-32 Yhoator Lv 32-37 Garlaige Citadel Lv 36-55 Crawler's Nest Lv 55-56 Boyahda Tree Lv 56-57 Kuftal Tunnel Lv 58-59 Cape Terrigan Lv 59-61 Valley of Sorrows Lv 61-63 Labyrinth of Onzozo Lv 63-67 Boyahda Tree Alternative XP Track Lv 10-14 Maze of Shakrami Lv 14-20 Korroloka Tunnel Lv 20-27 Batailla Downs/Sauromugue Lv 26-33 Eastern Altepa Desert Lv 31-34 Sea Serpent Grotto Lv 35-43 Western Altepa Desert Lv 37-42 Gustav Tunnel Lv 45-49 Quicksand Caves Lv 49-51 Garlaige Citadel Lv 51-53 Ulegaraund Range Lv 54-57 King Ranperre's Tomb Lv 56-61 Gustav Tunnel Lv 59-63 Sea Serpent Grotto Lv 62-64 Bibiki Bay Lv 65-67 Den of Rancor MAPS! Click Me! Valkurm Dunes General Valkurm Rules: Remember to bring silent oil to pass through the tunnels if you do not want sand bat aggro. Camp: Konschtat Highlands Zone. East Wall (M-10) PT Lv10-12 - Enemy: Hill Lizard PT Lv11-13 - Enemy: 1st Tier Goblins Details: Random Goblin Spawns. Camp: La Thiene Plateau Zone. West Wall (K-6) PT Lv11-13 - Enemy: 1st Tier Goblins Details: Possible Goblin Trains. Camp: Elevated Portion (I-8) PT Lv13-15 - Enemy: Snipper PT Lv16-17 - Enemy: 2nd Tier Goblins Camp: Siren Sands PT Lv13-15 - Enemy: Snippers PT Lv14-16 - Enemy: Damselfy PT Lv16-17 - Enemy: 2nd Tier Goblins PT Lv18-20 - Enemy: Beach Pugil Details: It can sometimes be very bad here at night. Bogy spawns on the Beach. Camp: Whitebone Sands PT Lv13-15 - Enemy: Snippers PT Lv16-17 - Enemy: 2nd Tier Goblins PT Lv18-20 - Enemy: Beach Pugil Details: It can sometimes be very bad here at night. Bogy spawns on the Beach. Damesflies will be lacking since Emperor spawns in the area. Camp: Oasis (I-7) PT Lv13-15 - Enemy: Snippers PT Lv14-16 - Enemy: Damselfy PT Lv16-17 - Enemy: 2nd Tier Goblins Details: Nice safe camp. Under no circumstances should you use AOE. Be very careful of engaging in attack. Leeches link. Camp: Outpost (I-7) PT Lv11-14 - Enemy: 1st Tier Goblins PT Lv13-15 - Enemy: Snippers PT Lv14-16 - Enemy: Damselfy PT Lv16-17 - Enemy: 2nd Tier Goblins Details: Long pulls for Snippers. ~ Closest camp to Selbina Zone. Camp: North Wall (J-6) PT Lv13-15 - Enemy: Snippers PT Lv14-16 - Enemy: Brutal Sheep PT Lv14-16 - Enemy: Damselfy PT Lv16-17 - Enemy: 2nd Tier Goblins Details: Be wary of Goblin spawns. If you are going to attack the sheep. They link and have the mage stand as far apart from the PT as possible. AOE Sleep. Camp: Gob Hill (D-6) PT Lv16-18 - Enemy: 2nd Tier Goblins Details: Camp on the Elevated Portion as far north as possible. Watch for Ghoul Spawns. Camp: Secret Beach (B-7) PT Lv13-15 - Enemy: Snippers PT Lv16-18 - Enemy: 2nd Tier Goblins PT Lv18-20 - Enemy: Beach Pugil Details: I can't tell you how to get there; it wouldn't be a secret then, would it? Watch for Bogy spawns on the beach. The ??? are Samurai and White Mage AF1. Maze of Shakhrami Camp: Wander 1st Level(D-9)(E-9) 2nd Level (E-8)(F-8) PT Lv10-14 - Enemy: Maze Makers Solo Lv12-16 - Enemy: Maze Makers PT Lv17-19 - Enemy: 2nd Tier Goblins Details: Ensure you take the right tunnel at the intersection at E-8. Korroloka Tunnel Camp: Zeruhn Mines Zone - (K-8)(J-8) PT Lv15-20 - Enemy: Land Worms Solo Lv19-23 - Enemy: Land Worms Details: There's the tunnel and room as you come down from the zone from Zeruhn mines (a ramp at the end leads down into the center gulch) Camp: Worm Room - (C-8)(D-8) PT Lv15-20 - Enemy: Land Worms Details:I know he mentioned about wandering around in the first few passageways, but anyways. I don't have a map right in front of me, and its been awhile since I've EXP'd there, but if you take the Upper Road through Korroloka (as you enter KT, you take the first left you see, and DON'T fall off the bridge), you will come to two rooms seperated by a short length of bridge with small pools of water. This is where Morion Worm is spawned. This room can spawn up to 5 worms, and the "Room" (more like a hallway) can spawn up to 4 of them. If you have a mostly Mage party with a ranger or two, you can kill these worms in record time. I've gotten from Lv16 to Lv20 in the matter of a couple hours here. The exp literally flies, 170, 200+ each, for Constant Chain #4s. The occaisonal Morion hunter isn't a problem, as they don't need to kill worms to get Morion to spawn, so that's also good. Just ... stay away from Morion if someone spawns it, just in case it decides to use an AoE attack. Camp: Altepa Desert Zone - (C-8)(D-8) PT Lv15-20 - Enemy: Land Worms Details: Sneak and Invisible are required to get here. Camp: The Stairs (K-8)(D-8) PT Lv20-23 - Enemy: Land Worms Details: Camp on the stairs leading down to the main path. Be watchful of Worm pops for AOE. Camp: Clipper Room PT Lv24-26 - Enemy: Clippers Details: Take the first left down the tunnel and stay above the main tunnel. Eventually you should come to a room full of clippers. Great Levelling. Pugs aggro. Buburimu Camp: Outpost back Fence PT Lv10-14 - Enemy: Sylvestre PT Lv10-14 - Enemy: Mighty Rarabs PT Lv14-16 - Enemy: Zu PT Lv15-17 - Enemy: Dhalmels PT Lv16-17 - Enemy: 2nd Tier Goblins Details: Watch for Goblin aggro on the way to the outpost. As for Valkurm, be careful at night. Camp: Mhaura Zone PT Lv15-17 - Enemy: Dhalmels PT Lv16-18 - Enemy: 2nd Tier Goblins Camp: East Beach PT Lv18-20 - Enemy: Shal Pugils Sanctuary of Zi'tah Camp: Meriphataud Zone PT Lv19-23 - Enemy: Goblins PT Lv19-23 - Enemy: Ancient Bats Carpenter’s Landing Camp: N. Sandy Zone PT Lv19-22 - Enemy: Wasps PT Lv19-22 - Enemy: Beetles Camp: West Jugner Zone - Unknown specific Camp PT Lv21-24 - Enemy: Mushrooms PT Lv21-24 - Enemy: Tigers Camp: East Jugner Zone - Unknown specific Camp PT Lv24-26 - Enemy: Tigers PT Lv24-26 - Enemy: Pugs Sauromugue Champaign Camp: (G-7)(G-8) PT Lv19-21 - Enemy: Diving Beetle Details: Great and safe campsite, and very easy to chain the beetles to 4 or 5. Campsite only supports one party. Camp: Canyon (G-7) PT Lv31-33 - Enemy: Evil Weapons Qufim Camp: Tunnel Entrance (I-8) PT Lv19-21 - Enemy: Land Worms PT Lv22-23 - Enemy: Clippers PT Lv23-25 - Enemy: Pugs Details: Undead and Giant trains. Two PTs. Camp: Frozen Lake (H-7) PT Lv19-21 - Enemy: Land Worms PT Lv22-23 - Enemy: Clippers Details: Undead at night. Camp: Delkfutt Zone (F-6) PT Lv22-23 - Enemy: Clippers PT Lv23-24 - Enemy: Giants PT Lv23-25 - Enemy: Pugs PT Lv23-25 - Enemy: Weapons Details: Undead and Giant trains. Numerous PTs try to camp here. Camp: Pug Alley (F-6) PT Lv22-23 - Enemy: Clippers PT Lv23-24 - Enemy: Giants PT Lv23-25 - Enemy: Pugs PT Lv23-25 - Enemy: Weapons Details: Best place to pull Pugs. Undead do not spawn here. Watch for the Kraken to the East. Two PTs. Camp: Lower Delkfutt's Tower PT Lv23-24 - Enemy: Goblins PT Lv23-25 - Enemy: Giants Details: Although technically not part of Qufim, many people use this area interchangeably. Immediate Right for Gobs. Left for Giants. Batailla Downs Camp: Cave (K-7) PT Lv20-22 - Enemy: Clippers PT Lv22-24 - Enemy: 1st Tier Orcs Details: Widescan is almost necessary to pull. Camp: Eldieme Burial Mound (I-7) PT Lv24-27 - Enemy: Tigers PT Lv24-27 - Enemy: 2nd Tier Orcs Details: Widescan is not as necessary. Pullers ~ be wary of initial exit from the mound. Aggro possible. Easy Zone into Eldieme. Yuhtunga Here is a great map to help navigate Yuhtunga. I wish it was on Alla. It’s one of Belwyn’s. Camp: Kazham Zone (G-5) PT Lv24-27 - Enemy: Yuhtunga Mandragora PT Lv26-29 - Enemy: Golbin Smithy Details: The best camp is to stick to the left wall upon Kazham exit and hug it until you reach the incline behind the wooden barrier. The SE most barrier is dangerous to camp. Camp: Outpost (G-11) PT Lv26-29 - Enemy: Goblin Furriers Details: Widescan is a huge help here. Watch for the Roses, they are 50+. Since these are ranged Goblins, ensure the puller runs past the PT, otherwise you have to run out to it. That is not a good thing. Also, try to convince people to bring Silent Oils, a trip to Norg is required to exit the area. Camp: Cliff (H-10) PT Lv26-29 - Enemy: Goblin Furriers Details: See Outpost camp Details. Camp: Sea Serpent Grotto Zone (E-11) PT Lv28-32 - Enemy: Makara PT Lv28-32 - Enemy: Sahagin Details: A Makara pops at the entrance to the Tunnel. Makara aggro. Camp: Incline Camp (E-11) PT Lv28-32 - Enemy: Sahagin Details: Camp on the Incline Ramp that you use to exit the South Yuhtunga jungle to go back to civilization. Yhoator Camp: Yuhtunga Zone (F-7) PT Lv27-30 - Enemy: Yhoator Mandragora PT Lv30-32 - Enemy: Golbin Smithy Details: Numerous camps. The hidden tunnel at F-8 is out of the way. If your gonna kill gobs, go join the rest of the PTs as you can prevent trains by clearing the local area of gobs. Bibiki Bay Camp: Buburimu Zone PT Lv25-27 - Enemy: Raven PT Lv25-27 - Enemy: Tropical Rarabs PT Lv26-29 - Enemy: Goblin Furrier Camp: Purgonorgo Isle PT Lv31-33 - Enemy: Toucans PT Lv32-34 - Enemy: Alraune PT Lv33-35 - Enemy: Opo-Opos Details:[ Manaclipper ride required to get here. Alraune link. Opo-Opo's have an AOE dispel (whm must be vigilant concerning buffs) Attowha Chasm Camp: Maze Zone line (G-10) PT Lv26-29 - Enemy: Hecteyes Details: They use Paralyze-ga but it wears quickly. Eastern Altepa Desert Camp: Korroloka Zone PT Lv26-31 - Enemy: Giant Spider Camp: West Altepa Desert Zone (I-6) PT Lv26-31 - Enemy: Giant Spider PT Lv31-34 - Enemy: Sand Beetles PT Lv32-35 - Enemy: Desert Dhalmels Details: Camp by the Conquest Guard. Elementals spawn. Only Anticans and Scorpions aggro here. Beetles and Dhalmels link. Sea Serpent Grotto Camp: Norg Zone PT Lv32-34 - Enemy: Ironshell PT Lv31-34 - Enemy: Ghast Details: Silent Oil or Sneak is required to reach this camp. Rolanberry Fields Camp: Outcropping (K-7) PT Lv31-33 - Enemy: Evil Weapons Details: Just South of Lower Jeuno Zone. Easy trip. Easy xp. Garliage Citadel1st Floor Camp: Stairs - Sauromugue Zone PT Lv32-34 - Enemy: Siege Bats PT Lv33-35 - Enemy: Beetle Details: Danger - Trains to zone. Camp: 1st Banishing Gate PT Lv32-34 - Enemy: Siege Bats PT Lv34-37 - Enemy: Beetle Details: Great camp. Invisible is required to reach it. Eldieme Necropolis Camp: Batailla Downs Zone PT Lv34-38 - Enemy: Gazers Details: Mages should face away from the mob. Use silence often. Western Altepa Desert Camp: Korroloka Tunnel Zone (M-8) PT Lv35-38 - Enemy: Desert Spiders PT Lv36-39 - Enemy: Desert Dhalmels Details: Dhalmels link. Camp: Revelation Rock (H-7) PT Lv39-42 - Enemy: Dhalmels PT Lv41-43 - Enemy: Beetle Details: Beetles Link! Numerous camps can be supported on Revelation Rock. Choose a gully that does not have pops on it if you can. If not, expect pops and bring a rdm or brd. Behemoth’s Domain Camp: (J-10) PT Lv32-34 - Enemy: Lesser Gaylas PT Lv34-36 - Enemy: Greater Gaylas Details: Watch for undead. More specifics for the camp are needed. Crawler’s Nest1st Floor Camp: Entrance(L-8) PT Lv35-36 - Enemy: Worker Crawlers Details: Crawlers link. Camp: Drop Down Room(I-9) PT Lv36-39 - Enemy: Worker Crawlers Details: Crawlers Link. This location can support 3 PTs. Camp: South Tunnel(I-10) PT Lv36-39 - Enemy: Worker Crawlers Details: Camp just over the hill to in the tunnel that leads to the South from the Drop Down Room. Camp: Nest Beetles(G-9) PT Lv38-40 - Enemy: Nest Beetles Details: Aggro. 2 PTs can be supported here. No AOE. Camp: Racetrack Room PT Lv39-41 - Enemy: Soldier Crawlers Details: You can reach here by taking the South tunnel. Gustav Tunnel Camp: Valkurm Dunes - Secret Beach Zone (K-7) PT Lv37-41 - Enemy: Hell Bat PT Lv38-42 - Enemy: Golbin PT Lv38-42 - Enemy: Hawker Details: Links are possible on the pull back. Bats pop in camp, link. Sanctuary of Zi'Tah Camp: Behind Outpost PT Lv37-41 - Enemy: Myxomycete PT Lv37-40 - Enemy: Ogrefly PT Lv38-42 - Enemy: Goblin Details: Gaylas aggro at night. Experienced PT should be able to handle links. Yhoator Jungle Camp: Tele-Yhoat Crystal PT Lv37-40 - Enemy: Worker Crawler PT Lv39-42 - Enemy: Master Coeurl Details: Right inside the ring of stones on the Telepoint. Really on room for 1 PT, could possibly do 2 if coordinated and maybe not doing the same mobs for XP. Start with the Crawlers and then chain up to or just move up to the Coeurl's closer to level 40. Endless chains. Crawlers do not aggro, not sure if they link as we never had one link, but never had a bad pull to see... Ocassionaly a Gob will wander through the camp, but they are easily killed by even half HP party Eastern Altepa Desert Camp: Outpost PT Lv39-42 - Enemy: Goblin Details: Camp on the Eastern Ridge to the SE of the Outpost. Watch for undead at night. Labyrinth of Onzozo Camp: Buburimu Zone PT Lv42-44 - Enemy: Goblin PT Lv42-44 - Enemy: Cockatrice Details: Camp at the entrance and kill the 3 Gobs near the entrance and finish the chain with Cockatrices further down in the tunnel. Very safe and always empty. Supports only 1 party. Camp: Tunnel Camp (J-8) PT Lv42-44 - Enemy: Goblin PT Lv42-44 - Enemy: Cockatrice Details: The only thing to watch out for is the occasional cockatrice pop in the tunnel itself, but this is quite infrequent and easily dealth with as the tunnel is quite long anyway. Xarcabard Camp: Castle Zvahl Zone PT Lv42-44 - Enemy: Demons Details: Here's how to do it successfully: camp in Xarcabard, right inside the castle gate. Demons are totally linktacular, and you *will* get adds unless your puller is legendary. If you do get an add and one of the demons is a wizard, kill the wizard first 'cause he can really mess you up otherwise. If you get two adds, you might need to zone, but you might not. ^_~ The biggest problem you'll run into is AF-wearing people training things to the zone because they didn't expect to find people EXPing there. ^^ Erase is really helpful against demons, but we were successful without it. And keeping everyone hasted seems to protect against the icky Slow effect. Fusion and Distortion chains both work well. We hit chain 5 several times there and made crazy EXP and piles of dark crystals. *_* Crawler’s Nest2nd Floor Camp: I-6 Racetrack PT Lv40-43 - Enemy: Soldier Crawler PT Lv40-43 - Enemy: Hornfly PT Lv43-45 - Enemy: Blazer Beetle Details: Only one, maybe two PTs can camp here. Camp: Strange Apparutus PT Lv40-43 - Enemy: Soldier Crawler PT Lv40-43 - Enemy: Hornfly PT Lv43-45 - Enemy: Blazer Beetle Details: There is also another location, in the racetrack room. Head South from the entrance and at the half-way point (about the middle of J-8 is a false wall) 2 PTs can be supported here. Pullers must use ranged attack or be very wary of aggro. Camp: Labyrinth Lizards (H-7/8) PT Lv42-45 - Enemy: Labyrinth Lizards Details: H-7/8. Worker Crawler Room, take 2nd right, cont. past Doom Scorpion and Soldiers. Drop down into Lizard Room (Sound Aggro) and camp in the North Tunnel. Camp: Rumble Crawler Room (F-9) PT Lv46-49 - Enemy: Rumble Crawler Details: One PT. Camp: Tunnel ~ Racetrack Room PT Lv51-53 - Enemy: Helm Beetle Details: Two PTs. Camp: Tunnel ~ Racetrack Room (D-7) PT Lv54-55 - Enemy: Knight Crawler Details: One PT. Quicksand Caves Camp: Altepa Zone Line (K-3)(J-5) PT Lv45-46 - Enemy: Spider PT Lv45-46 - Enemy: Helm Beetle PT Lv46-47 - Enemy: Anticans Details: Enter Quicksand at K-7 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy) Camp: Altepa Zone Line PT Lv47-48 - Enemy: Spider PT Lv47-48 - Enemy: Helm Beetle PT Lv48-49 - Enemy: Anticans Details: Enter Quicksand at J-9 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy) West Altepa Camp: Scorch Vale Boxes (D-9) PT Lv45-47 - Enemy: Goblin Details: Kill goblins in near the oasis in scorch vale. Camp behind the boxes to the east of the oasis. However the party must be able to deal with the occasional cactuar that will wander through camp and any possible undead that may aggro at night. Yhoator Jungle Camp: Ifrit's Cauldron (I-6) PT Lv43-45 - Enemy: Goblin Hunter PT Lv45-47 - Enemy: Goblin Reaper/Bouncer Details: I tried the Yhoator Jungle spot from 44-47 and it was amazing EXP, very safe at the Ifrit's Cauldron zone - and a pretty setting. Make sure to have barfira and stun ready because those gobs have pretty dangerous bombs. Garlaige Citadel 2nd Floor Camp: More Stairs PT Lv49-51 - Enemy: Funnel Bats PT Lv50-52 - Enemy: Champer Beetle Details: Enter Garlaige and fall down on the left hallways first hole. Camp on the underground map at G-7 Entrance. Be careful of links. Camp: Basement Tunnel PT Lv49-51 - Enemy: Funnel Bats PT Lv50-52 - Enemy: Champer Beetle Details: The Tunnel at H-8 in the Basment. Uleguerand Range Camp: Zoneline PT Lv51-53 - Enemy: Tigers PT Lv51-53 - Enemy: Variable Rabbits Details: As soon as you zone into Uleguerand Range, you can camp at zone immediately so no <pos> is needed. Rabbits are there at zone. They don't aggro, nor do they link. You will also see Uleguerand Tiger and Snoll (bomb). You can exp off of the Tigers and Rabbits. Even the bombs if you will lucky enought against self destruct. Kuftal Tunnel Camp: Entrance PT Lv53-55 - Enemy: Robber Crabs Details: Camp on the cliff as you enter. Easy for mages or ranged att to pull the crabs below. 1 PT can camp here. 2 PTs can camp in the tunnel to the right as you enter. Its necessary for pullers to use sneak. Camp close to the Terrigan Zone line. There are no haunts and lots of crabs. Camp on the ledge at J-10 against the wall. This is in the big map and can be reached by staying to the right wall. Sneak is required to move about Kuftal safetly. Camp: 1st Tunnel PT Lv53-55 - Enemy: Robber Crabs Details: Camp in the tunnel to your immediate right as you enter. Camp: Mid Kuftal (J-10) PT Lv53-55 - Enemy: Robber Crabs PT Lv54-57 - Enemy: Sand Lizard Details: Sneak is required to get to this camp. Hug the Right wall as you enter. Camp at Sand waterfalls ahead of you. Camp: Exit PT Lv53-55 - Enemy: Robber Crabs Details: Sneak is required to get to this camp. Camp on the stairs leading out to Cape Terrigan. Camp: Worm Stairs (G-8) PT Lv56-57 - Enemy: Spiders Details: Sneak is required to get to this camp. Camp on the stairs with the Worms on them. Worms do not aggro. Camp: Phantom Pool (I-6) PT Lv58-60 - Enemy: Velociraptor PT Lv60-62 - Enemy: Goblin Details: Sneak is required to get to this camp. Head NW at the Sand waterfalls, go past the spiders and down to the next level. King Ranperre’s Tomb Camp: Entrance PT Lv54-56 - Enemy: Dire Bats Details: Camp immediately on the zone into the secret tomb. You must fight at the entrance here. Dire Bats pop very close to the zone line. Only one PT can do this. Worms do not aggro. Camp: Hecteye North Tunnel(G-8) PT Lv54-56 - Enemy: Dire Bats PT Lv54-56 - Enemy: Hecteyes Details: They don't link. Silence/Stun required. NW of the Thousand Eyes room. Camp just outside the tunnel leading to the Hecteyes room, for best results. Don't forget to bring that God Puller, since you'll need him, and watch that bat spawn in the tunnel. Can make life interesting (Read: Dangerous), so keep an eye out. Have the mages face away from the mob to avoid paralyze-ga. Camp: Steps PT Lv54-56 - Enemy: Dire Bats PT Lv56-57 - Enemy: Armet Beetle Details: Camp H-8 on the steps. Be wary of exiting the tunnel without Invisible to pull beetles. Watch for bat aggro. Boyahda Tree Camp: Mushroom Rooms (L-8)(K-10)(H-12) PT Lv53-55 - Enemy: Bark Spiders Details: The hallways are littered with them. Camp in any of the funguar rooms. Easy pulls, Easy xp. Spiders Link. Camp: Grassy Knolls(I-9)(G-8)(E-6)(D-4) PT Lv54-56 - Enemy: Robber Crabs Details: Knight Crawlers can be used to build chains. Camp on any elevated areas away from water. Do not drop down any cliffs. Gustav Tunnel Camp: Unknown Location PT Lv56-61 - Enemy: Golbins Details: Enter Gustav Tunnel and follow the right wall until you get to a tunnel. Make the right, and you should go down a spiral tunnel. Camp at the end of the tunnel. Watch for bune, as he pops outside this tunnel before entrance. Watch for wyvernpoacher drachlox, as he pops down where you pull from. Pull crabs and goblins Camp: Unknown Specific Camp PT Lv59-62 - Enemy: Skeleton Details: The popular camp area with all the gobs and crabs, go South. Cape Terrigan Camp: Outpost PT Lv54-57 - Enemy: Beach Bunny PT Lv54-57 - Enemy: Sand Lizard PT Lv54-57 - Enemy: Goblin Details: You camp by the SW side of the outpost as nothing that aggros wanders over there. Everything listed above has low attack, low defense, and low HP. Just literally pull whatever you see and keep the chains going. Repops are around 7 minutes so you won't have a shortage of monsters. Be careful, as Goblin Shepards call upon Rabbit Familiars and they DO link with bunnies. Camp: Tunnel Sorrow (I-9/10) PT Lv57-60 - Enemy: Robber Crab PT Lv59-61 - Enemy: Velociraptor PT Lv59-61 - Enemy: Pugil Details: Thief or Nin puller for the raptors. Sea Serpent Grotto Camp: Outside of Gold Door Details: Unknown Details. Unsure of location. Camp: Inside of Ornamental Door PT Lv59-62 - Enemy: Dire Bats PT Lv60-63 - Enemy: Great Claw PT Lv60-63 - Enemy: Devil Manta PT Lv59-63 - Enemy: Mindgazer PT Lv59-63 - Enemy: Sahagin Details: Water Elemental Danger. You need to complete the quest: The Sahagin Key to open this door. Ro'Maeve Camp: Zi-tah Zone PT Lv54-58 - Enemy: Killing Weapon PT Lv55-57 - Enemy: Ominous Weapon Details: Right by the zone in from Zi-tah there's more than enough weapons to make a good chain for even 2 parties, and most people not going for Sky access don't even know about it. Upper Delkfutt's Tower Camp: 11th Floor PT Lv54-57 - Enemy: Incubus Bats PT Lv58-60 - Enemy: Jotunn Details: Off the last porter and take a right, through the door and past Demonic Doll, up the stairs and camp at the top of the stairs. There are 2 Incubus bats in a hallway that were VT to me @58 but make decent enough chain starters. past the hallway are giants war and mnk types that give out very nice exp for up to 59. They have tons of hit points and the mnk's double attack are a little draining but nothing epic. We did good to kill the 2 bats and 2-3 more giants for chain 4-5 before having to rest. By the time we rested full the bats had respawned and were patiently waiting for our next chain. Only problem with this camp is that without escape there's no clean way out and even with escape unless everyone in your party has their key leftover from 3-3 it's slong trip back. And yes, you can use your key to go back UP the elevator. The upside is, because of this, you will never, ever, have to compete with another party in this camp. Camp: 12th Floor PT Lv60-62 - Enemy: Dire Bats PT Lv60-62 - Enemy: Jotunn Details: Cross the 11th floor from the previous camp. Camp on the stairs to the 12th floor. 2 Dire Bats spawn at the top of the stairs. Quicksand Caves Camp: West Altepa Entrance PT Lv57-59 - Enemy: Anticans Details: Head through The G-5 Entrance off of Western Altepa Desert. The Spider by the zone will agro but he's easily slept and if you know the respawn timer he's not a bother (it's 16 minutes btw). You'll be taking him and anticans right by the zone. blm,rng,war,pld types so be ready with silence and make sure mage/nin types have echo drops for combatting AoE Silence. Newton Movalpolos Camp: Unknown Specfic Location PT Lv58-60 - Enemy: Goblins Details: Goblins and moblins there. Again, with these CoP zones I don't have maps and I wasn't paying attention to <pos> so I'm not much help, but there are a couple of really good camps you can make at the zone ins. A word of warning, though: moblins hit hard and have huge amounts of HP, so get used to long fights if you don't have a good party with you Valley of Sorrows Camp: Terrigan Tunnel (from Terrigan J8) PT Lv59-61 - Enemy: Velociraptor PT Lv59-61 - Enemy: Peryton Details: Can Hold Two PTs Camp: Terrigan (from Terrigan I-9/10) PT Lv59-61 - Enemy: Velociraptor PT Lv59-61 - Enemy: Peryton Details: One PT Monastic Cavern Camp: Banishing Gate PT Lv60-62 - Enemy: Orcs Details: Orcs Campjust after the banishing gate (same place as level 60 cap item) Labyrinth of Onzozo Camp: Tunnel (F-6) PT Lv61-63 - Enemy: Toramas Details: Two PTs can reasonably chain here. Attohwa Chasm Camp: (F-7)and(F-6) Caves. PT Lv60-62 - Enemy: Tracker Antlions Details: Antlions are non-aggro, but do link. I'm not too good with the area, as I was dragged there the other night, but it's the first big open area after you zone in from Shakrami. You run past some scorpions (which are aggro to sound, but are EP), and then you'll see antlions. We camped in the entrance of the tunnel to Bone Yard gully. Be warned, the antlions have AOE blind, a cone poison attack similiar to the poison like flies and a bind move, they also have quite a bit of life, and also link by sound. XP was decent, and it is a very good spot if onzozo is packed or if you would rather xp on someting with considerable less evasion than the Toramas. (Antilions are Weak to Wind) Bibiki Bay Camp: Northern F-8 PT Lv62-64 - Enemy: Goblin Details: Hobgoblin Fascinator/Martialist/Venerer, Tropical Rarab: This sounds strange, but there are only 5 monsters you cycle through. Yes, I said FIVE. "We can't level off of only 5 monsters!" Sure you can, when they have a repop timer of 5 minutes :) Fascinator is BLM, Martialist is WAR, Venerer is RNG. The two rarabs are there to hold the chain while you get a hobbie to pop. To get to camp you basically enter Bibiki Bay, head southwest until you see the one Hobgoblin Martialist. Back up and set up camp in the tunnel -- only one party can fit here. If you have a Paladin and Bard in the group, have the Paladin stand by the tree as a reference point for songs. The camp he is refering to is F-8. You *can* have two parties here, but the pulling becomes thinner. The camp he is talking about is the top part of F-8. You can also go to the southern part of F-8 and camp as well. The Dhalmel there will not aggro. Camp: Southern F-8 PT Lv62-64 - Enemy: Goblin Details: Ru'Aun Gardens Camp: Unknown Specific Camp PT Lv64-65 - Enemy: Flamingos Details: Sky Access is required to get here. The Boyahda Tree General Boyahda Notes: Do NOT attack Korrigans. Rangers can scavenge Darksteel boltheads here. Camp: Cloister Waterfall PT Lv63-65 - Enemy: Korrigan PT Lv64-66 - Enemy: Skimmer PT Lv64-66 - Enemy: Steelshell Details: Waterfall outside of the cloister of storms. Level on Steelshells and possibly skimmers. Skimmers link like crazy and I have seen 1 too many parties wiped out/forced to escape. Korrigan Details: Linkable! We decided to pull one of the Korrigan (the black mandragora) just for the hell of it. We loved them. Much *much* softer than the steelshells, if not a bit more annoying. They have the classic AoE sleep, and I saw one special that hit our DRK for 340ish damage, but other than that, they seemed great. We'll be intermixing them with processionaire on Tuesday. Camp: Waterfall Tunnels PT Lv63-65 - Enemy: Korrigan PT Lv63-67 - Enemy: Processionaire PT Lv67-69 - Enemy: Elder Goobbue Details: There is a series of tunnels just to the east of the waterfall to level on Processionaries. Take the first right and the slope is a good camp with one pop every 15-20 min. Camp: Dragon Aery Zone PT Lv67-69 - Enemy: Darter PT Lv68-70 - Enemy: Bark Tarantula Details: Occasional Spider Pops. Camp: The Lake PT Lv67-69 - Enemy: Darter Details: Get to the area with the waterfall and drop down the water slopes on the Right. Turn left at the bottom then take the right most tunnel to come to a small island like area surrounded by water. Ancient Gobbue spawns here. Don't mess with him. This camp is my favorite. Processionaries are also good here. Den of Rancor Camp: Cloister of Tides PT Lv65-67 - Enemy: Pugils Details: We went down deep into the underworld of the Den of Rancor under the Temple of Unpronouncable to fight Stygian Pugils. We set up camp right at the zone of the Cloister of Tides and started chaining 5 on these pugils. The only thing in the area besides the Pugils were a couple of big fat blobby Doom Toads. Well, naturally I (the one with the deathwish) wanted to fight one, just for the novelty of it. We quickly discovered how good an idea it was when we beat it without too much trouble and got 321 EXP for it! We developed a pattern where we'd fight the Stygian Pugils for about 200 EXP each, and get chain 4 on a Doom Toad (they took a little too long to use them as chain 5's), which led to some spectacular results for EXP. The thing about getting there is that it takes a lot of invis'ing through the Temple above, and going past the Paintbrush room, and once you get into the Den of Rancor, you need sneak as well. If you have someone who knows exactly how to get to the Cloister of Tides, then you're good. Shrine of Ru'Avitau Camp: Unknown Specific Camp PT Lv67-70 - Enemy: Decorative Weapons Details: I can't really list a camp, as there's at least 6 throughout the shrine. The *best* camp is the mobile one, where you alternate between two gates -- each gate has 7 weapons -- and have your mages stand behind the door so when it closes they can reopen it. Camp: Unknown Specific Camp PT Lv69-72 - Enemy: Aura Weapons Details: "Eww! RDM mobs!?" Yeah, because they have pitiful defense, attack, HP, and their AoE hits for half as much as the Decorative Weapons even though Aura Weapons are 2 levels higher. Suck it up, silence them, and have fun with flowing EXP. There are at least 4 camps I've spotted running through the shrine various times, if not more. Gustav Tunnel Camp: Unknown Specific Camp PT Lv59-62 - Enemy: Skeleton Details: The popular camp area with all the gobs and crabs, go South. Camp: Unknown Specific Camp PT Lv65-68 - Enemy: Skeleton Details:The popular camp area with all the gobs and crabs, if you go to the northern side, the skeletons are harder and good from 65-68. A MNK and a Light Skillchain are great to have here. Kuftal Tunnel Camp: Moving Rocks PT Lv71-73 - Enemy: Ovinnik PT Lv73-74 - Enemy: Landons Details: They are past the rock that goes up and down. Is it right around where the Pelican NM spawns. They AOE paralyze a lot, so have a ready WHM. Unknown Specific Location Ro'Maeve Camp: Unknown Location PT Lv73-75 - Enemy: Infernal Weapon PT Lv73-75 - Enemy: Apocalyptic Weapon PT Lv73-75 - Enemy: Darksteel Golem Details: You will have to get past the Moon Gate to get into here. Shrine of Ru'Avitau Camp: Unknown Location PT Lv72-75 - Enemy: Aura Statues Details: Sky access is required. Zilart Mission 13. Golems AOE bind and stun. Enjoy, I take no Credit for Content, but give mad Props to the OP in the Source Link above. Link to comment
thompkinsbrian Posted November 5, 2005 Report Share Posted November 5, 2005 hi i am new here thought i would add a few that arent here 12-16 buburimu peninsula: mighty rarab, sylvestre goblin ambusher (13) snipper(14) D7 I7 F9 camp 16-20 buburimu peninsula: bull dhamel, goblin gambler (17) I8 camp 31-35 sea serpeant grotto: Iron shell, Ghast(32) {map1} F3 camp 38-40 phomiuna aqueducts: Makara, hellbat, diremite {map1} D10-D11 camp 43-48 labyrinth of onzozo: goblin poacher, cockatrice(45) H10 J8 camp 49-52 bostaunieux oubliette: werebat D10camp 56-59 sea serpeant grotto: robber crab, coastal K6 L6 camp 59-63 kuftal tunnel: deinonychus, goblin alchemist {map4} H7 J7 camp 60-63 quicksand caves: aedilis, sand tarantula J5 camp 70-73 cape terrigan: greater manticore F5 G5 camp 70-75 the shrine of ru'avitau: decorative weapon, aura weapon (73) aura statue(74) H7 I8 H10 camp 73-75 uleguerand range: molech, smolenkos, king baffalo G6 F7 camp Link to comment
Pic0o Posted November 5, 2005 Author Report Share Posted November 5, 2005 Sweet. /Welcome, and Thanks for the Additional Zones :) Link to comment
thompkinsbrian Posted November 5, 2005 Report Share Posted November 5, 2005 by the way all locations listed are usually by zones Link to comment
Pic0o Posted June 18, 2008 Author Report Share Posted June 18, 2008 Revive based on link for current idea of XP Zones. ToAU seems to still be the champ for XP, thanks to mob options and high chains. I still need to verify what Staging Points I still need for Runic Portals. Link to comment
Pic0o Posted December 22, 2008 Author Report Share Posted December 22, 2008 Bump as Better. Updated Camp Info can be found here. Link to comment
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