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XP Leveling Zone Guide


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Was Skimmin some Forums, and saw a Great Guide on where you may want to Level depending on your Range :)

 

Source

For those of you who like the old format: Here it is.

 

This is the information I look at before we leave the safe confines of Upper Jeuno…

-) Recon Missions - Go out a day or an hour prior to when the static gets on to check the areas out.  I view this as very necessary. I want to see where the mobs are, where the PTs are camping at before we get there, and most importantly getting that area in my search menu. In my opinion, this is essential for checking how many PTs are currently in the zone at YOUR level. It can easily be the deciding factor before taking 6 people to Kuftal or Crawler’s Nest. So this is my attempt to get the information I have in hopes that maybe we can share this information for multiple reasons.

1) How are we getting there?

2) Where is camp? Do we need oils and powder to get there?

3) What mobs are we fighting? Do we need certain items to fight?

4) How many PTs are there at the moment? (Use Search and number of people at your level in the zone and also the number of leaders)

5) How many PTs in Jeuno are in our level getting ready to depart? Are the going to the same place we are? (Check Jeuno for PTs at your level)

6) How are we getting back? (Bring a Black Mage - Or Instant Warps/Warp Cudgel)

7) I also remind everyone to reset signet before leaving Jeuno.

8) How long can we stay there? Do I know how to get there?

 

Normal XP Track

Lv 10-20 Valkurm Dunes

Lv 20-25 Qufim Island

Lv 25-27 Yuhtunga

Lv 27-32 Yhoator

Lv 32-37 Garlaige Citadel

Lv 36-55 Crawler's Nest

Lv 55-56 Boyahda Tree

Lv 56-57 Kuftal Tunnel

Lv 58-59 Cape Terrigan

Lv 59-61 Valley of Sorrows

Lv 61-63 Labyrinth of Onzozo

Lv 63-67 Boyahda Tree

 

Alternative XP Track

Lv 10-14 Maze of Shakrami

Lv 14-20 Korroloka Tunnel

Lv 20-27 Batailla Downs/Sauromugue

Lv 26-33 Eastern Altepa Desert

Lv 31-34 Sea Serpent Grotto

Lv 35-43 Western Altepa Desert

Lv 37-42 Gustav Tunnel

Lv 45-49 Quicksand Caves

Lv 49-51 Garlaige Citadel

Lv 51-53 Ulegaraund Range

Lv 54-57 King Ranperre's Tomb

Lv 56-61 Gustav Tunnel

Lv 59-63 Sea Serpent Grotto

Lv 62-64 Bibiki Bay

Lv 65-67 Den of Rancor

 

MAPS! Click Me!

 

Valkurm Dunes

General Valkurm Rules: Remember to bring silent oil to pass through the tunnels if you do not want sand bat aggro.

 

Camp: Konschtat Highlands Zone. East Wall (M-10)

PT Lv10-12 - Enemy: Hill Lizard

PT Lv11-13 - Enemy: 1st Tier Goblins

Details: Random Goblin Spawns.

 

Camp: La Thiene Plateau Zone. West Wall (K-6)

PT Lv11-13 - Enemy: 1st Tier Goblins

Details: Possible Goblin Trains.

 

Camp: Elevated Portion (I-8)

PT Lv13-15 - Enemy: Snipper

PT Lv16-17 - Enemy: 2nd Tier Goblins

 

Camp: Siren Sands

PT Lv13-15 - Enemy: Snippers

PT Lv14-16 - Enemy: Damselfy

PT Lv16-17 - Enemy: 2nd Tier Goblins

PT Lv18-20 - Enemy: Beach Pugil

Details: It can sometimes be very bad here at night. Bogy spawns on the Beach.

 

Camp: Whitebone Sands

PT Lv13-15 - Enemy: Snippers

PT Lv16-17 - Enemy: 2nd Tier Goblins

PT Lv18-20 - Enemy: Beach Pugil

Details: It can sometimes be very bad here at night. Bogy spawns on the Beach. Damesflies will be lacking since Emperor spawns in the area.

 

Camp: Oasis (I-7)

PT Lv13-15 - Enemy: Snippers

PT Lv14-16 - Enemy: Damselfy

PT Lv16-17 - Enemy: 2nd Tier Goblins

Details: Nice safe camp. Under no circumstances should you use AOE. Be very careful of engaging in attack. Leeches link.

 

Camp: Outpost (I-7)

PT Lv11-14 - Enemy: 1st Tier Goblins

PT Lv13-15 - Enemy: Snippers

PT Lv14-16 - Enemy: Damselfy

PT Lv16-17 - Enemy: 2nd Tier Goblins

Details: Long pulls for Snippers. ~ Closest camp to Selbina Zone.

 

Camp: North Wall (J-6)

PT Lv13-15 - Enemy: Snippers

PT Lv14-16 - Enemy: Brutal Sheep

PT Lv14-16 - Enemy: Damselfy

PT Lv16-17 - Enemy: 2nd Tier Goblins

Details: Be wary of Goblin spawns. If you are going to attack the sheep. They link and have the mage stand as far apart from the PT as possible. AOE Sleep.

 

Camp: Gob Hill (D-6)

PT Lv16-18 - Enemy: 2nd Tier Goblins

Details: Camp on the Elevated Portion as far north as possible. Watch for Ghoul Spawns.

 

Camp: Secret Beach (B-7)

PT Lv13-15 - Enemy: Snippers

PT Lv16-18 - Enemy: 2nd Tier Goblins

PT Lv18-20 - Enemy: Beach Pugil

Details: I can't tell you how to get there; it wouldn't be a secret then, would it? Watch for Bogy spawns on the beach. The ??? are Samurai and White Mage AF1.

 

Maze of Shakhrami

 

Camp: Wander 1st Level(D-9)(E-9) 2nd Level (E-8)(F-8)

PT Lv10-14 - Enemy: Maze Makers

Solo Lv12-16 - Enemy: Maze Makers

PT Lv17-19 - Enemy: 2nd Tier Goblins

Details: Ensure you take the right tunnel at the intersection at E-8.

 

Korroloka Tunnel

 

Camp: Zeruhn Mines Zone - (K-8)(J-8)

PT Lv15-20 - Enemy: Land Worms

Solo Lv19-23 - Enemy: Land Worms

Details: There's the tunnel and room as you come down from the zone from Zeruhn mines (a ramp at the end leads down into the center gulch)

 

Camp: Worm Room - (C-8)(D-8)

PT Lv15-20 - Enemy: Land Worms

Details:I know he mentioned about wandering around in the first few passageways, but anyways. I don't have a map right in front of me, and its been awhile since I've EXP'd there, but if you take the Upper Road through Korroloka (as you enter KT, you take the first left you see, and DON'T fall off the bridge), you will come to two rooms seperated by a short length of bridge with small pools of water. This is where Morion Worm is spawned. This room can spawn up to 5 worms, and the "Room" (more like a hallway) can spawn up to 4 of them. If you have a mostly Mage party with a ranger or two, you can kill these worms in record time. I've gotten from Lv16 to Lv20 in the matter of a couple hours here. The exp literally flies, 170, 200+ each, for Constant Chain #4s. The occaisonal Morion hunter isn't a problem, as they don't need to kill worms to get Morion to spawn, so that's also good. Just ... stay away from Morion if someone spawns it, just in case it decides to use an AoE attack.

 

Camp: Altepa Desert Zone - (C-8)(D-8)

PT Lv15-20 - Enemy: Land Worms

Details: Sneak and Invisible are required to get here.

 

Camp: The Stairs (K-8)(D-8)

PT Lv20-23 - Enemy: Land Worms

Details: Camp on the stairs leading down to the main path. Be watchful of Worm pops for AOE.

 

Camp: Clipper Room

PT Lv24-26 - Enemy: Clippers

Details: Take the first left down the tunnel and stay above the main tunnel. Eventually you should come to a room full of clippers. Great Levelling. Pugs aggro.

 

Buburimu

 

Camp: Outpost back Fence

PT Lv10-14 - Enemy: Sylvestre

PT Lv10-14 - Enemy: Mighty Rarabs

PT Lv14-16 - Enemy: Zu

PT Lv15-17 - Enemy: Dhalmels

PT Lv16-17 - Enemy: 2nd Tier Goblins

Details: Watch for Goblin aggro on the way to the outpost. As for Valkurm, be careful at night.

 

Camp: Mhaura Zone

PT Lv15-17 - Enemy: Dhalmels

PT Lv16-18 - Enemy: 2nd Tier Goblins

 

Camp: East Beach

PT Lv18-20 - Enemy: Shal Pugils

 

Sanctuary of Zi'tah

 

Camp: Meriphataud Zone

PT Lv19-23 - Enemy: Goblins

PT Lv19-23 - Enemy: Ancient Bats

 

Carpenter’s Landing

 

Camp: N. Sandy Zone

PT Lv19-22 - Enemy: Wasps

PT Lv19-22 - Enemy: Beetles

 

Camp: West Jugner Zone - Unknown specific Camp

PT Lv21-24 - Enemy: Mushrooms

PT Lv21-24 - Enemy: Tigers

 

Camp: East Jugner Zone - Unknown specific Camp

PT Lv24-26 - Enemy: Tigers

PT Lv24-26 - Enemy: Pugs

 

Sauromugue Champaign

 

Camp: (G-7)(G-8)

PT Lv19-21 - Enemy: Diving Beetle

Details: Great and safe campsite, and very easy to chain the beetles to 4 or 5. Campsite only supports one party.

 

Camp: Canyon (G-7)

PT Lv31-33 - Enemy: Evil Weapons

 

Qufim

 

Camp: Tunnel Entrance (I-8)

PT Lv19-21 - Enemy: Land Worms

PT Lv22-23 - Enemy: Clippers

PT Lv23-25 - Enemy: Pugs

Details: Undead and Giant trains. Two PTs.

 

Camp: Frozen Lake (H-7)

PT Lv19-21 - Enemy: Land Worms

PT Lv22-23 - Enemy: Clippers

Details: Undead at night.

 

Camp: Delkfutt Zone (F-6)

PT Lv22-23 - Enemy: Clippers

PT Lv23-24 - Enemy: Giants

PT Lv23-25 - Enemy: Pugs

PT Lv23-25 - Enemy: Weapons

Details: Undead and Giant trains. Numerous PTs try to camp here.

 

Camp: Pug Alley (F-6)

PT Lv22-23 - Enemy: Clippers

PT Lv23-24 - Enemy: Giants

PT Lv23-25 - Enemy: Pugs

PT Lv23-25 - Enemy: Weapons

Details: Best place to pull Pugs. Undead do not spawn here. Watch for the Kraken to the East. Two PTs.

 

Camp: Lower Delkfutt's Tower

PT Lv23-24 - Enemy: Goblins

PT Lv23-25 - Enemy: Giants

Details: Although technically not part of Qufim, many people use this area interchangeably. Immediate Right for Gobs. Left for Giants.

 

Batailla Downs

 

Camp: Cave (K-7)

PT Lv20-22 - Enemy: Clippers

PT Lv22-24 - Enemy: 1st Tier Orcs

Details: Widescan is almost necessary to pull.

 

Camp: Eldieme Burial Mound (I-7)

PT Lv24-27 - Enemy: Tigers

PT Lv24-27 - Enemy: 2nd Tier Orcs

Details: Widescan is not as necessary. Pullers ~ be wary of initial exit from the mound. Aggro possible. Easy Zone into Eldieme.

 

Yuhtunga

Here is a great map to help navigate Yuhtunga. I wish it was on Alla. It’s one of Belwyn’s.

 

Camp: Kazham Zone (G-5)

PT Lv24-27 - Enemy: Yuhtunga Mandragora

PT Lv26-29 - Enemy: Golbin Smithy

Details: The best camp is to stick to the left wall upon Kazham exit and hug it until you reach the incline behind the wooden barrier. The SE most barrier is dangerous to camp.

 

Camp: Outpost (G-11)

PT Lv26-29 - Enemy: Goblin Furriers

Details: Widescan is a huge help here. Watch for the Roses, they are 50+. Since these are ranged Goblins, ensure the puller runs past the PT, otherwise you have to run out to it. That is not a good thing. Also, try to convince people to bring Silent Oils, a trip to Norg is required to exit the area.

 

Camp: Cliff (H-10)

PT Lv26-29 - Enemy: Goblin Furriers

Details: See Outpost camp Details.

 

Camp: Sea Serpent Grotto Zone (E-11)

PT Lv28-32 - Enemy: Makara

PT Lv28-32 - Enemy: Sahagin

Details: A Makara pops at the entrance to the Tunnel. Makara aggro.

 

Camp: Incline Camp (E-11)

PT Lv28-32 - Enemy: Sahagin

Details: Camp on the Incline Ramp that you use to exit the South Yuhtunga jungle to go back to civilization.

 

Yhoator

 

Camp: Yuhtunga Zone (F-7)

PT Lv27-30 - Enemy: Yhoator Mandragora

PT Lv30-32 - Enemy: Golbin Smithy

Details: Numerous camps. The hidden tunnel at F-8 is out of the way. If your gonna kill gobs, go join the rest of the PTs as you can prevent trains by clearing the local area of gobs.

 

Bibiki Bay

 

Camp: Buburimu Zone

PT Lv25-27 - Enemy: Raven

PT Lv25-27 - Enemy: Tropical Rarabs

PT Lv26-29 - Enemy: Goblin Furrier

 

Camp: Purgonorgo Isle

PT Lv31-33 - Enemy: Toucans

PT Lv32-34 - Enemy: Alraune

PT Lv33-35 - Enemy: Opo-Opos

Details:[ Manaclipper ride required to get here. Alraune link. Opo-Opo's have an AOE dispel (whm must be vigilant concerning buffs)

 

Attowha Chasm

 

Camp: Maze Zone line (G-10)

PT Lv26-29 - Enemy: Hecteyes

Details: They use Paralyze-ga but it wears quickly.

 

Eastern Altepa Desert

 

Camp: Korroloka Zone

PT Lv26-31 - Enemy: Giant Spider

 

Camp: West Altepa Desert Zone (I-6)

PT Lv26-31 - Enemy: Giant Spider

PT Lv31-34 - Enemy: Sand Beetles

PT Lv32-35 - Enemy: Desert Dhalmels

Details: Camp by the Conquest Guard. Elementals spawn. Only Anticans and Scorpions aggro here. Beetles and Dhalmels link.

 

Sea Serpent Grotto

 

Camp: Norg Zone

PT Lv32-34 - Enemy: Ironshell

PT Lv31-34 - Enemy: Ghast

Details: Silent Oil or Sneak is required to reach this camp.

 

Rolanberry Fields

 

Camp: Outcropping (K-7)

PT Lv31-33 - Enemy: Evil Weapons

Details: Just South of Lower Jeuno Zone. Easy trip. Easy xp.

 

Garliage Citadel1st Floor

 

Camp: Stairs - Sauromugue Zone

PT Lv32-34 - Enemy: Siege Bats

PT Lv33-35 - Enemy: Beetle

Details: Danger - Trains to zone.

 

Camp: 1st Banishing Gate

PT Lv32-34 - Enemy: Siege Bats

PT Lv34-37 - Enemy: Beetle

Details: Great camp. Invisible is required to reach it.

 

Eldieme Necropolis

 

Camp: Batailla Downs Zone

PT Lv34-38 - Enemy: Gazers

Details: Mages should face away from the mob. Use silence often.

 

Western Altepa Desert

 

Camp: Korroloka Tunnel Zone (M-8)

PT Lv35-38 - Enemy: Desert Spiders

PT Lv36-39 - Enemy: Desert Dhalmels

Details: Dhalmels link.

 

Camp: Revelation Rock (H-7)

PT Lv39-42 - Enemy: Dhalmels

PT Lv41-43 - Enemy: Beetle

Details: Beetles Link! Numerous camps can be supported on Revelation Rock. Choose a gully that does not have pops on it if you can. If not, expect pops and bring a rdm or brd.

 

Behemoth’s Domain

 

Camp: (J-10)

PT Lv32-34 - Enemy: Lesser Gaylas

PT Lv34-36 - Enemy: Greater Gaylas

Details: Watch for undead. More specifics for the camp are needed.

 

Crawler’s Nest1st Floor

 

Camp: Entrance(L-8)

PT Lv35-36 - Enemy: Worker Crawlers

Details: Crawlers link.

 

Camp: Drop Down Room(I-9)

PT Lv36-39 - Enemy: Worker Crawlers

Details: Crawlers Link. This location can support 3 PTs.

 

Camp: South Tunnel(I-10)

PT Lv36-39 - Enemy: Worker Crawlers

Details: Camp just over the hill to in the tunnel that leads to the South from the Drop Down Room.

 

Camp: Nest Beetles(G-9)

PT Lv38-40 - Enemy: Nest Beetles

Details: Aggro. 2 PTs can be supported here. No AOE.

 

Camp: Racetrack Room

PT Lv39-41 - Enemy: Soldier Crawlers

Details: You can reach here by taking the South tunnel.

 

Gustav Tunnel

 

Camp: Valkurm Dunes - Secret Beach Zone (K-7)

PT Lv37-41 - Enemy: Hell Bat

PT Lv38-42 - Enemy: Golbin

PT Lv38-42 - Enemy: Hawker

Details: Links are possible on the pull back. Bats pop in camp, link.

 

Sanctuary of Zi'Tah

 

Camp: Behind Outpost

PT Lv37-41 - Enemy: Myxomycete

PT Lv37-40 - Enemy: Ogrefly

PT Lv38-42 - Enemy: Goblin

Details: Gaylas aggro at night. Experienced PT should be able to handle links.

 

Yhoator Jungle

 

Camp: Tele-Yhoat Crystal

PT Lv37-40 - Enemy: Worker Crawler

PT Lv39-42 - Enemy: Master Coeurl

Details: Right inside the ring of stones on the Telepoint. Really on room for 1 PT, could possibly do 2 if coordinated and maybe not doing the same mobs for XP. Start with the Crawlers and then chain up to or just move up to the Coeurl's closer to level 40. Endless chains. Crawlers do not aggro, not sure if they link as we never had one link, but never had a bad pull to see... Ocassionaly a Gob will wander through the camp, but they are easily killed by even half HP party

 

Eastern Altepa Desert

 

Camp: Outpost

PT Lv39-42 - Enemy: Goblin

Details: Camp on the Eastern Ridge to the SE of the Outpost. Watch for undead at night.

 

Labyrinth of Onzozo

 

Camp: Buburimu Zone

PT Lv42-44 - Enemy: Goblin

PT Lv42-44 - Enemy: Cockatrice

Details: Camp at the entrance and kill the 3 Gobs near the entrance and finish the chain with Cockatrices further down in the tunnel. Very safe and always empty. Supports only 1 party.

 

Camp: Tunnel Camp (J-8)

PT Lv42-44 - Enemy: Goblin

PT Lv42-44 - Enemy: Cockatrice

Details: The only thing to watch out for is the occasional cockatrice pop in the tunnel itself, but this is quite infrequent and easily dealth with as the tunnel is quite long anyway.

 

 

 

Xarcabard

 

Camp: Castle Zvahl Zone

PT Lv42-44 - Enemy: Demons

Details: Here's how to do it successfully: camp in Xarcabard, right inside the castle gate. Demons are totally linktacular, and you *will* get adds unless your puller is legendary. If you do get an add and one of the demons is a wizard, kill the wizard first 'cause he can really mess you up otherwise. If you get two adds, you might need to zone, but you might not. ^_~ The biggest problem you'll run into is AF-wearing people training things to the zone because they didn't expect to find people EXPing there. ^^ Erase is really helpful against demons, but we were successful without it. And keeping everyone hasted seems to protect against the icky Slow effect. Fusion and Distortion chains both work well. We hit chain 5 several times there and made crazy EXP and piles of dark crystals. *_*

 

Crawler’s Nest2nd Floor

 

Camp: I-6 Racetrack

PT Lv40-43 - Enemy: Soldier Crawler

PT Lv40-43 - Enemy: Hornfly

PT Lv43-45 - Enemy: Blazer Beetle

Details: Only one, maybe two PTs can camp here.

 

Camp: Strange Apparutus

PT Lv40-43 - Enemy: Soldier Crawler

PT Lv40-43 - Enemy: Hornfly

PT Lv43-45 - Enemy: Blazer Beetle

Details: There is also another location, in the racetrack room. Head South from the entrance and at the half-way point (about the middle of J-8 is a false wall) 2 PTs can be supported here. Pullers must use ranged attack or be very wary of aggro.

 

Camp: Labyrinth Lizards (H-7/8)

PT Lv42-45 - Enemy: Labyrinth Lizards

Details: H-7/8. Worker Crawler Room, take 2nd right, cont. past Doom Scorpion and Soldiers. Drop down into Lizard Room (Sound Aggro) and camp in the North Tunnel.

 

Camp: Rumble Crawler Room (F-9)

PT Lv46-49 - Enemy: Rumble Crawler

Details: One PT.

 

Camp: Tunnel ~ Racetrack Room

PT Lv51-53 - Enemy: Helm Beetle

Details: Two PTs.

 

Camp: Tunnel ~ Racetrack Room (D-7)

PT Lv54-55 - Enemy: Knight Crawler

Details: One PT.

 

Quicksand Caves

 

Camp: Altepa Zone Line (K-3)(J-5)

PT Lv45-46 - Enemy: Spider

PT Lv45-46 - Enemy: Helm Beetle

PT Lv46-47 - Enemy: Anticans

Details: Enter Quicksand at K-7 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy)

 

Camp: Altepa Zone Line

PT Lv47-48 - Enemy: Spider

PT Lv47-48 - Enemy: Helm Beetle

PT Lv48-49 - Enemy: Anticans

Details: Enter Quicksand at J-9 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy)

 

West Altepa

 

Camp: Scorch Vale Boxes (D-9)

PT Lv45-47 - Enemy: Goblin

Details: Kill goblins in near the oasis in scorch vale. Camp behind the boxes to the east of the oasis. However the party must be able to deal with the occasional cactuar that will wander through camp and any possible undead that may aggro at night.

 

Yhoator Jungle

 

Camp: Ifrit's Cauldron (I-6)

PT Lv43-45 - Enemy: Goblin Hunter

PT Lv45-47 - Enemy: Goblin Reaper/Bouncer

Details: I tried the Yhoator Jungle spot from 44-47 and it was amazing EXP, very safe at the Ifrit's Cauldron zone - and a pretty setting. Make sure to have barfira and stun ready because those gobs have pretty dangerous bombs.

 

Garlaige Citadel 2nd Floor

 

Camp: More Stairs

PT Lv49-51 - Enemy: Funnel Bats

PT Lv50-52 - Enemy: Champer Beetle

Details: Enter Garlaige and fall down on the left hallways first hole. Camp on the underground map at G-7 Entrance. Be careful of links.

 

Camp: Basement Tunnel

PT Lv49-51 - Enemy: Funnel Bats

PT Lv50-52 - Enemy: Champer Beetle

Details: The Tunnel at H-8 in the Basment.

 

Uleguerand Range

 

Camp: Zoneline

PT Lv51-53 - Enemy: Tigers

PT Lv51-53 - Enemy: Variable Rabbits

Details: As soon as you zone into Uleguerand Range, you can camp at zone immediately so no <pos> is needed. Rabbits are there at zone. They don't aggro, nor do they link. You will also see Uleguerand Tiger and Snoll (bomb). You can exp off of the Tigers and Rabbits. Even the bombs if you will lucky enought against self destruct.

 

Kuftal Tunnel

 

Camp: Entrance

PT Lv53-55 - Enemy: Robber Crabs

Details: Camp on the cliff as you enter. Easy for mages or ranged att to pull the crabs below. 1 PT can camp here. 2 PTs can camp in the tunnel to the right as you enter. Its necessary for pullers to use sneak. Camp close to the Terrigan Zone line. There are no haunts and lots of crabs. Camp on the ledge at J-10 against the wall. This is in the big map and can be reached by staying to the right wall. Sneak is required to move about Kuftal safetly.

 

Camp: 1st Tunnel

PT Lv53-55 - Enemy: Robber Crabs

Details: Camp in the tunnel to your immediate right as you enter.

 

Camp: Mid Kuftal (J-10)

PT Lv53-55 - Enemy: Robber Crabs

PT Lv54-57 - Enemy: Sand Lizard

Details: Sneak is required to get to this camp. Hug the Right wall as you enter. Camp at Sand waterfalls ahead of you.

 

Camp: Exit

PT Lv53-55 - Enemy: Robber Crabs

Details: Sneak is required to get to this camp. Camp on the stairs leading out to Cape Terrigan.

 

Camp: Worm Stairs (G-8)

PT Lv56-57 - Enemy: Spiders

Details: Sneak is required to get to this camp. Camp on the stairs with the Worms on them. Worms do not aggro.

 

Camp: Phantom Pool (I-6)

PT Lv58-60 - Enemy: Velociraptor

PT Lv60-62 - Enemy: Goblin

Details: Sneak is required to get to this camp. Head NW at the Sand waterfalls, go past the spiders and down to the next level.

 

King Ranperre’s Tomb

 

Camp: Entrance

PT Lv54-56 - Enemy: Dire Bats

Details: Camp immediately on the zone into the secret tomb. You must fight at the entrance here. Dire Bats pop very close to the zone line. Only one PT can do this. Worms do not aggro.

 

Camp: Hecteye North Tunnel(G-8)

PT Lv54-56 - Enemy: Dire Bats

PT Lv54-56 - Enemy: Hecteyes

Details: They don't link. Silence/Stun required. NW of the Thousand Eyes room. Camp just outside the tunnel leading to the Hecteyes room, for best results. Don't forget to bring that God Puller, since you'll need him, and watch that bat spawn in the tunnel. Can make life interesting (Read: Dangerous), so keep an eye out. Have the mages face away from the mob to avoid paralyze-ga.

 

Camp: Steps

PT Lv54-56 - Enemy: Dire Bats

PT Lv56-57 - Enemy: Armet Beetle

Details: Camp H-8 on the steps. Be wary of exiting the tunnel without Invisible to pull beetles. Watch for bat aggro.

 

Boyahda Tree

 

Camp: Mushroom Rooms (L-8)(K-10)(H-12)

PT Lv53-55 - Enemy: Bark Spiders

Details: The hallways are littered with them. Camp in any of the funguar rooms. Easy pulls, Easy xp. Spiders Link.

 

Camp: Grassy Knolls(I-9)(G-8)(E-6)(D-4)

PT Lv54-56 - Enemy: Robber Crabs

Details: Knight Crawlers can be used to build chains. Camp on any elevated areas away from water. Do not drop down any cliffs.

 

Gustav Tunnel

 

Camp: Unknown Location

PT Lv56-61 - Enemy: Golbins

Details: Enter Gustav Tunnel and follow the right wall until you get to a tunnel. Make the right, and you should go down a spiral tunnel. Camp at the end of the tunnel. Watch for bune, as he pops outside this tunnel before entrance. Watch for wyvernpoacher drachlox, as he pops down where you pull from. Pull crabs and goblins

 

Camp: Unknown Specific Camp

PT Lv59-62 - Enemy: Skeleton

Details: The popular camp area with all the gobs and crabs, go South.

 

Cape Terrigan

 

Camp: Outpost

PT Lv54-57 - Enemy: Beach Bunny

PT Lv54-57 - Enemy: Sand Lizard

PT Lv54-57 - Enemy: Goblin

Details: You camp by the SW side of the outpost as nothing that aggros wanders over there. Everything listed above has low attack, low defense, and low HP. Just literally pull whatever you see and keep the chains going. Repops are around 7 minutes so you won't have a shortage of monsters. Be careful, as Goblin Shepards call upon Rabbit Familiars and they DO link with bunnies.

 

Camp: Tunnel Sorrow (I-9/10)

PT Lv57-60 - Enemy: Robber Crab

PT Lv59-61 - Enemy: Velociraptor

PT Lv59-61 - Enemy: Pugil

Details: Thief or Nin puller for the raptors.

 

Sea Serpent Grotto

 

Camp: Outside of Gold Door

Details: Unknown Details. Unsure of location.

 

Camp: Inside of Ornamental Door

PT Lv59-62 - Enemy: Dire Bats

PT Lv60-63 - Enemy: Great Claw

PT Lv60-63 - Enemy: Devil Manta

PT Lv59-63 - Enemy: Mindgazer

PT Lv59-63 - Enemy: Sahagin

Details: Water Elemental Danger. You need to complete the quest: The Sahagin Key to open this door.

 

Ro'Maeve

 

Camp: Zi-tah Zone

PT Lv54-58 - Enemy: Killing Weapon

PT Lv55-57 - Enemy: Ominous Weapon

Details: Right by the zone in from Zi-tah there's more than enough weapons to make a good chain for even 2 parties, and most people not going for Sky access don't even know about it.

 

Upper Delkfutt's Tower

 

Camp: 11th Floor

PT Lv54-57 - Enemy: Incubus Bats

PT Lv58-60 - Enemy: Jotunn

Details: Off the last porter and take a right, through the door and past Demonic Doll, up the stairs and camp at the top of the stairs. There are 2 Incubus bats in a hallway that were VT to me @58 but make decent enough chain starters. past the hallway are giants war and mnk types that give out very nice exp for up to 59. They have tons of hit points and the mnk's double attack are a little draining but nothing epic. We did good to kill the 2 bats and 2-3 more giants for chain 4-5 before having to rest. By the time we rested full the bats had respawned and were patiently waiting for our next chain. Only problem with this camp is that without escape there's no clean way out and even with escape unless everyone in your party has their key leftover from 3-3 it's slong trip back. And yes, you can use your key to go back UP the elevator. The upside is, because of this, you will never, ever, have to compete with another party in this camp.

 

Camp: 12th Floor

PT Lv60-62 - Enemy: Dire Bats

PT Lv60-62 - Enemy: Jotunn

Details: Cross the 11th floor from the previous camp. Camp on the stairs to the 12th floor. 2 Dire Bats spawn at the top of the stairs.

 

Quicksand Caves

 

Camp: West Altepa Entrance

PT Lv57-59 - Enemy: Anticans

Details: Head through The G-5 Entrance off of Western Altepa Desert. The Spider by the zone will agro but he's easily slept and if you know the respawn timer he's not a bother (it's 16 minutes btw). You'll be taking him and anticans right by the zone. blm,rng,war,pld types so be ready with silence and make sure mage/nin types have echo drops for combatting AoE Silence.

 

Newton Movalpolos

 

Camp: Unknown Specfic Location

PT Lv58-60 - Enemy: Goblins

Details: Goblins and moblins there. Again, with these CoP zones I don't have maps and I wasn't paying attention to <pos> so I'm not much help, but there are a couple of really good camps you can make at the zone ins. A word of warning, though: moblins hit hard and have huge amounts of HP, so get used to long fights if you don't have a good party with you

 

Valley of Sorrows

 

Camp: Terrigan Tunnel (from Terrigan J8)

PT Lv59-61 - Enemy: Velociraptor

PT Lv59-61 - Enemy: Peryton

Details: Can Hold Two PTs

 

Camp: Terrigan (from Terrigan I-9/10)

PT Lv59-61 - Enemy: Velociraptor

PT Lv59-61 - Enemy: Peryton

Details: One PT

 

Monastic Cavern

 

Camp: Banishing Gate

PT Lv60-62 - Enemy: Orcs

Details: Orcs Campjust after the banishing gate (same place as level 60 cap item)

 

Labyrinth of Onzozo

 

Camp: Tunnel (F-6)

PT Lv61-63 - Enemy: Toramas

Details: Two PTs can reasonably chain here.

 

Attohwa Chasm

 

Camp: (F-7)and(F-6) Caves.

PT Lv60-62 - Enemy: Tracker Antlions

Details: Antlions are non-aggro, but do link. I'm not too good with the area, as I was dragged there the other night, but it's the first big open area after you zone in from Shakrami. You run past some scorpions (which are aggro to sound, but are EP), and then you'll see antlions. We camped in the entrance of the tunnel to Bone Yard gully. Be warned, the antlions have AOE blind, a cone poison attack similiar to the poison like flies and a bind move, they also have quite a bit of life, and also link by sound. XP was decent, and it is a very good spot if onzozo is packed or if you would rather xp on someting with considerable less evasion than the Toramas. (Antilions are Weak to Wind)

 

Bibiki Bay

 

Camp: Northern F-8

PT Lv62-64 - Enemy: Goblin

Details: Hobgoblin Fascinator/Martialist/Venerer, Tropical Rarab: This sounds strange, but there are only 5 monsters you cycle through. Yes, I said FIVE. "We can't level off of only 5 monsters!" Sure you can, when they have a repop timer of 5 minutes :) Fascinator is BLM, Martialist is WAR, Venerer is RNG. The two rarabs are there to hold the chain while you get a hobbie to pop. To get to camp you basically enter Bibiki Bay, head southwest until you see the one Hobgoblin Martialist. Back up and set up camp in the tunnel -- only one party can fit here. If you have a Paladin and Bard in the group, have the Paladin stand by the tree as a reference point for songs. The camp he is refering to is F-8. You *can* have two parties here, but the pulling becomes thinner. The camp he is talking about is the top part of F-8. You can also go to the southern part of F-8 and camp as well. The Dhalmel there will not aggro.

 

Camp: Southern F-8

PT Lv62-64 - Enemy: Goblin

Details:

 

Ru'Aun Gardens

 

Camp: Unknown Specific Camp

PT Lv64-65 - Enemy: Flamingos

Details: Sky Access is required to get here.

 

The Boyahda Tree

 

General Boyahda Notes: Do NOT attack Korrigans. Rangers can scavenge Darksteel boltheads here.

 

Camp: Cloister Waterfall

PT Lv63-65 - Enemy: Korrigan

PT Lv64-66 - Enemy: Skimmer

PT Lv64-66 - Enemy: Steelshell

Details: Waterfall outside of the cloister of storms. Level on Steelshells and possibly skimmers. Skimmers link like crazy and I have seen 1 too many parties wiped out/forced to escape.

Korrigan Details: Linkable! We decided to pull one of the Korrigan (the black mandragora) just for the hell of it. We loved them. Much *much* softer than the steelshells, if not a bit more annoying. They have the classic AoE sleep, and I saw one special that hit our DRK for 340ish damage, but other than that, they seemed great. We'll be intermixing them with processionaire on Tuesday.

 

Camp: Waterfall Tunnels

PT Lv63-65 - Enemy: Korrigan

PT Lv63-67 - Enemy: Processionaire

PT Lv67-69 - Enemy: Elder Goobbue

Details: There is a series of tunnels just to the east of the waterfall to level on Processionaries. Take the first right and the slope is a good camp with one pop every 15-20 min.

 

Camp: Dragon Aery Zone

PT Lv67-69 - Enemy: Darter

PT Lv68-70 - Enemy: Bark Tarantula

Details: Occasional Spider Pops.

 

Camp: The Lake

PT Lv67-69 - Enemy: Darter

Details: Get to the area with the waterfall and drop down the water slopes on the Right. Turn left at the bottom then take the right most tunnel to come to a small island like area surrounded by water. Ancient Gobbue spawns here. Don't mess with him. This camp is my favorite. Processionaries are also good here.

 

Den of Rancor

 

Camp: Cloister of Tides

PT Lv65-67 - Enemy: Pugils

Details: We went down deep into the underworld of the Den of Rancor under the Temple of Unpronouncable to fight Stygian Pugils. We set up camp right at the zone of the Cloister of Tides and started chaining 5 on these pugils. The only thing in the area besides the Pugils were a couple of big fat blobby Doom Toads. Well, naturally I (the one with the deathwish) wanted to fight one, just for the novelty of it. We quickly discovered how good an idea it was when we beat it without too much trouble and got 321 EXP for it! We developed a pattern where we'd fight the Stygian Pugils for about 200 EXP each, and get chain 4 on a Doom Toad (they took a little too long to use them as chain 5's), which led to some spectacular results for EXP. The thing about getting there is that it takes a lot of invis'ing through the Temple above, and going past the Paintbrush room, and once you get into the Den of Rancor, you need sneak as well. If you have someone who knows exactly how to get to the Cloister of Tides, then you're good.

 

Shrine of Ru'Avitau

 

Camp: Unknown Specific Camp

PT Lv67-70 - Enemy: Decorative Weapons

Details: I can't really list a camp, as there's at least 6 throughout the shrine. The *best* camp is the mobile one, where you alternate between two gates -- each gate has 7 weapons -- and have your mages stand behind the door so when it closes they can reopen it.

 

Camp: Unknown Specific Camp

PT Lv69-72 - Enemy: Aura Weapons

Details: "Eww! RDM mobs!?" Yeah, because they have pitiful defense, attack, HP, and their AoE hits for half as much as the Decorative Weapons even though Aura Weapons are 2 levels higher. Suck it up, silence them, and have fun with flowing EXP. There are at least 4 camps I've spotted running through the shrine various times, if not more.

 

Gustav Tunnel

 

Camp: Unknown Specific Camp

PT Lv59-62 - Enemy: Skeleton

Details: The popular camp area with all the gobs and crabs, go South.

 

Camp: Unknown Specific Camp

PT Lv65-68 - Enemy: Skeleton

Details:The popular camp area with all the gobs and crabs, if you go to the northern side, the skeletons are harder and good from 65-68. A MNK and a Light Skillchain are great to have here.

 

Kuftal Tunnel

 

Camp: Moving Rocks

PT Lv71-73 - Enemy: Ovinnik

PT Lv73-74 - Enemy: Landons

Details: They are past the rock that goes up and down. Is it right around where the Pelican NM spawns. They AOE paralyze a lot, so have a ready WHM. Unknown Specific Location

 

Ro'Maeve

 

Camp: Unknown Location

PT Lv73-75 - Enemy: Infernal Weapon

PT Lv73-75 - Enemy: Apocalyptic Weapon

PT Lv73-75 - Enemy: Darksteel Golem

Details: You will have to get past the Moon Gate to get into here.

 

Shrine of Ru'Avitau

 

Camp: Unknown Location

PT Lv72-75 - Enemy: Aura Statues

Details: Sky access is required. Zilart Mission 13. Golems AOE bind and stun.

 

Enjoy, I take no Credit for Content, but give mad Props to the OP in the Source Link above.

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  • 2 months later...

hi i am new here thought i would add a few that arent here

 

12-16 buburimu peninsula: mighty rarab, sylvestre goblin ambusher (13) snipper(14) D7 I7 F9 camp

 

16-20 buburimu peninsula: bull dhamel, goblin gambler (17) I8 camp

 

31-35 sea serpeant grotto: Iron shell, Ghast(32) {map1} F3 camp

 

38-40 phomiuna aqueducts: Makara, hellbat, diremite {map1} D10-D11 camp

 

43-48 labyrinth of onzozo: goblin poacher, cockatrice(45) H10 J8 camp

 

49-52 bostaunieux oubliette: werebat D10camp

 

56-59 sea serpeant grotto: robber crab, coastal K6 L6 camp

 

59-63 kuftal tunnel: deinonychus, goblin alchemist {map4} H7 J7 camp

 

60-63 quicksand caves: aedilis, sand tarantula J5 camp

 

70-73 cape terrigan: greater manticore F5 G5 camp

 

70-75 the shrine of ru'avitau: decorative weapon, aura weapon (73) aura statue(74) H7 I8 H10 camp

 

73-75 uleguerand range: molech, smolenkos, king baffalo G6 F7 camp

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